Re: Vertex Bake and Maya 6.0?
on 12-13-2004 03:38 PM
Yep I use this technique all the time, create a shader and apply to your object, put some lights in the scene, select your object and open the hypershade, select the material you have applied to your object and then under edit use the "convert to file texture," open up the option box for the export options you want and it will save an image file of the baked light map to where ever your Maya project is set. After that bring the image into photoshop and use it how ever you like. Oh yeah and your uv's must be in the 0-1 range as light maps do not work if the uv's tile at all, you cannot have any overlapping uv's either or the light map won't know where to put shadows, if you are mirroring the uv's I suggest deleting half your model for the bake.