I put in a little more time on his head tonight. Should be able to finish his head tomorrow and move on to the torso. Iím thinking about holding off on the hair for a bit as there might be more alpha areas on the body that I will need to allocate to the hair texture map (trying to limit the 32 bit texture map needed for alpha to one 512x512).
Now to answer some questions:
Heh, yes the headgear was based off of sparring headgear. Most of the armor will be leather. I want to keep him pretty light armored and agile.
Iím going to break him up into 512 x512 chunks
Iím afraid I canít guarantee a SDK as I have a plan for him. If the plan falls through then yes by all means I will release him to the public.
Iím doing this one quite differently than I normally do. Iím designing as I go. I normally like to at least rough out a concept but I just felt like ďfreeformingĒ it this time.
Yes I must start wearing pouches and packs they are the coolest accessory you can add to a character. Why wouldnít they work in real life? [img]/images/graemlins/smile.gif[/img]
I start at Iron Lore in February. Iím going to spend all of January on personal art. I canít wait!
Iím still working on the hair. I will probably mirror some of the UVís to save on texture space.
thanks again guys! Iím having a lot of fun with this one.