Author : polygoo


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Warhawk's Avatar
Old (#1)
Well I was watching Van helsing , so I decided to model a realistic Frankenstein . Basicly it was just a practice . I will also texture it and make a nice render .

senior environment artist
Offline , line, 56 Posts, Join Date Oct 2004, Location Slovenia, Lesce  
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Artreth's Avatar
Old (#2)
Looks really good, only thing I can say that looks weird is his ear, but it looks somehow... attached.
Offline , null, 22 Posts, Join Date Dec 2004, Location Reykjavik, Iceland  
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Thermidor's Avatar
Old (#3)
looking really great , the expression is very frankenstein.

wot sort of polycount is this?
Offline , polycounter, 794 Posts, Join Date Oct 2004, Location UK / Scotland  
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man_o_mule's Avatar
Old (#4)
what? no stitches?
Offline , triangle, 499 Posts, Join Date Oct 2004, Location Beaverton, Oregon  
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Warhawk's Avatar
Old (#5)
I agree about the ear . I have fixed that . The stiches will come with texturing and bump map . THe polycount for only the head withouth smooth is 3000 polygons (quads) . I added some more detailes to the face structure and begin texturing . Here is what I have so far .


senior environment artist
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John Warner's Avatar
Old (#6)
cool! it's comming along! nice work so far.

the skin shader lacks depth-- it looks like plastic. i think it could be fixed with a bit of sub surface, and a tweeking of the specular hit. right now everyting just seems too sharp to be skin, i think.

and commong- frankenstein's monster is cool because of all the detail- add some more to him! scar up his skin so that it looks like it was patched from a bunch of different cadavers. if you go to town with the detial, you could make this a really nice model.

either way, it's comming along well. good work [img]/images/graemlins/smile.gif[/img]
Offline , dedicated polycounter, 1,545 Posts, Join Date Oct 2004,  
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Mishra's Avatar
Old (#7)
the veins on his forehead look more like peeling paint right now then veins going through flesh.

overall though, i think it's awesome so far. looks just like boris karloff.
It's all about the KRUNK, biatch
Offline , polycounter, 933 Posts, Join Date Oct 2004, Location AT YO MAMAS HOUSE oh snap  
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Warhawk's Avatar
Old (#8)
Well here it is . The final render of him . It was nice to test new SSS mental ray skin shader .



and old look
[img]/images/graemlins/grin.gif[/img]
senior environment artist
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DavidCoen's Avatar
Old (#9)
is it worth adding a (1 or 1/2)mm extrusion to the skin geometry with the same texture but at a high alpha to get some pretend depth to the dermius (skin?), the mental ray skin shader might have some propeties like that?
the programmer previously known as FRAG COW
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Offline , vertex, 35 Posts, Join Date Oct 2004, Location Melbourne Australia  
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Warhawk's Avatar
Old (#10)
As far as I can tell . It is not worth overlaying another model and add alpha on it . I mean mental ray SSS skin shader has all those properties . YOu have diffrent settings for each layer of skin . Those setings also have the depth and how much it will be translucent . But usualy a good fake is to use raytrace shader and use in diffuse slot a Falloff with color maps . And you can also add map for translucency . I have never actualy achived a good skin with it but it is worth of trying .
senior environment artist
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