on 12-13-2004 01:20 AM
cool! it's comming along! nice work so far.
the skin shader lacks depth-- it looks like plastic. i think it could be fixed with a bit of sub surface, and a tweeking of the specular hit. right now everyting just seems too sharp to be skin, i think.
and commong- frankenstein's monster is cool because of all the detail- add some more to him! scar up his skin so that it looks like it was patched from a bunch of different cadavers. if you go to town with the detial, you could make this a really nice model.
either way, it's comming along well. good work [img]/images/graemlins/smile.gif[/img]