Re: Hair in Doom3?
on 12-09-2004 05:05 PM
If it's long straight hair, I'd paint it, along the lines of Poopinmymouth's animated gif. Then I'd convert the color map into a grayscale heightmap, then Nvidia-filter it into a normal map.
If it's curly-wurly, then I'd do a different paint job, maybe with filters.
But for sure there'd be a lot of testing in-game, to see how bad the shader mangles it.