Rifter, ha that wasnt supposed to be there.. the 'what am I?' object was part of his gas mask setup.. but since I dropped that I decided to keep the box and texture it up to fit with the rest of him, just me trying to think up what it should be [img]/images/graemlins/wink.gif[/img]
shotgun, hey thanks. Its a interesting point you bring up about the missing legs you see I got drunk one night with these pixel pirates, well you can image the rest. The legs are back! I like your idea about the nose band, very creative.
Last few months at work for me have been boring as hell... realtime lighting and fog in levels is not exactly my idea of inspiring work so I just wanted to have some fun with a character so I guess familair ground is less challenging and quicker to get done [img]/images/graemlins/wink.gif[/img] But It would be good to do something more original soon.
AdamBrome, hah thanks
killingpeople, ok but computers and feces dont mix
Ramucho, shldr parts would have limited rotation/movement but the arm underneath is free to more movement. The parts connecting the chest to the shldr's are supposed to support them so that they dont completely way down on the acutal shldr.
Hi pior, I did build him with morph targets in mind. Tbh I havent had time to overly familiarize myself with them in max (since at work the animators have handled them) but its on my list of stuff to improve on this year.
milla, thanks big old render up at the top of the threadjust added!
JKMakowka, well I am not working on any mods. I quite like the idea of putting him in halflife because of their whole normal mapped radiosity approach but I doubt i will as I have struggled to find time to finish this.
rollin, you and my work mates who I bug to look at my progess. The hanging hairs arent not the best bit I agree,