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created Re: My cats breath smells like cat food!
on 01-01-2005 06:58 AM
Woooo Tim, there is nothing wrong with cliché type when it's done so well!
Like Qube said, great color choices... It's so nice when metal has a slight brownish tint like here, it really makes it shine. And white hardplastic rules [img]/images/graemlins/wink.gif[/img]
Are you planning morphtargets or a facial rig here? It would fit well with the amount of detailling and polishing you have so far.
Oh by the way, what do you plan for the lower legs and feet area? I can see a bit of a kneepad on your first pic but what is below that? Can't wait to see the whole thing!!
Congrats on a well done job man
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, veteran polycounter,
4,949 Posts,
Join Date Oct 2004,
Location Irvine CA
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created He might be a cliche, but he\'s a stand-out.
on 01-01-2005 05:46 PM
I think it's a very slick design well executed. Nice work. I can't wait to see the whole.
...inside every old person is a young person wondering what happened...
chiQ.Net
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, spline,
216 Posts,
Join Date Oct 2004,
Location Waikanae Beach, New Zealand
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-01-2005 05:54 PM
I'm really digging the white armour and texture on the mechanical arm. Very nice character. Colors are subtle but sweet.
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, polygon,
602 Posts,
Join Date Oct 2004,
Location Maryland
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-01-2005 07:40 PM
Best work from you so far, is he intended for Ut2k4 or the mod you are working (worked?) on?
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, dedicated polycounter,
1,834 Posts,
Join Date Oct 2004,
Location Germany
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-02-2005 06:02 AM
dam.. i hate u [img]/images/graemlins/wink.gif[/img]
(only thing i don´t "like" are the hair hanging in his face)
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, card carrying polycounter,
2,123 Posts,
Join Date Oct 2004,
Location munich, germany
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-02-2005 07:47 AM
Rifter, ha that wasnt supposed to be there.. the 'what am I?' object was part of his gas mask setup.. but since I dropped that I decided to keep the box and texture it up to fit with the rest of him, just me trying to think up what it should be [img]/images/graemlins/wink.gif[/img]
shotgun, hey thanks. Its a interesting point you bring up about the missing legs you see I got drunk one night with these pixel pirates, well you can image the rest. The legs are back! I like your idea about the nose band, very creative.
Last few months at work for me have been boring as hell... realtime lighting and fog in levels is not exactly my idea of inspiring work so I just wanted to have some fun with a character so I guess familair ground is less challenging and quicker to get done [img]/images/graemlins/wink.gif[/img] But It would be good to do something more original soon.
AdamBrome, hah thanks
killingpeople, ok but computers and feces dont mix
Ramucho, shldr parts would have limited rotation/movement but the arm underneath is free to more movement. The parts connecting the chest to the shldr's are supposed to support them so that they dont completely way down on the acutal shldr.
Hi pior, I did build him with morph targets in mind. Tbh I havent had time to overly familiarize myself with them in max (since at work the animators have handled them) but its on my list of stuff to improve on this year.
milla, thanks big old render up at the top of the threadjust added!
Irritant thanks
JKMakowka, well I am not working on any mods. I quite like the idea of putting him in halflife because of their whole normal mapped radiosity approach but I doubt i will as I have struggled to find time to finish this.
rollin, you and my work mates who I bug to look at my progess. The hanging hairs arent not the best bit I agree,
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, polycounter,
1,102 Posts,
Join Date Oct 2004,
Location London Uk
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-02-2005 09:42 AM
Sorry must have messed that up [img]/images/graemlins/wink.gif[/img]
Could you post a non full frontal shot? That picture doesn't show much about the boots.
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, dedicated polycounter,
1,834 Posts,
Join Date Oct 2004,
Location Germany
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-02-2005 10:10 AM
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, polycounter,
1,102 Posts,
Join Date Oct 2004,
Location London Uk
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-02-2005 10:30 AM
really cool monkeh, love your stuff any chance at a wire?
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, spline,
200 Posts,
Join Date Oct 2004,
Location Dallas, Texas
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-02-2005 01:29 PM
Thx...
Interesting, much less polys than I expected... really well done texture.
But I think you could work on the poly distribution. The face may need that many polys if you are working with close ups and facial animations; but do the joints of the fingers (which are most likeyly to be hidden by a weapon anyways) really need that many polys?
And some of the textured tech parts could maybe benifit from more polys, I guess.
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, dedicated polycounter,
1,834 Posts,
Join Date Oct 2004,
Location Germany
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-02-2005 01:42 PM
dude,!! I dig!!
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, polycounter,
1,206 Posts,
Join Date Oct 2004,
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created Re: He might be a cliche, but he\'s a stand-out.
on 01-02-2005 07:28 PM
looks great, could you post some close up wires of the head? im curious as to how you set up the alphas
hazmat.vox.com
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, spline,
146 Posts,
Join Date Nov 2004,
Location Toronto
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created Re: My cats breath smells like cat food!
on 01-04-2005 02:44 PM
[ QUOTE ]
melkior - Illusions pointed out what its intended for, just a personalising feature to give character.
[/ QUOTE ]
ahhh okay I dont favor sports so I missed that totally :-)
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, line,
85 Posts,
Join Date Nov 2004,
Location USA, Kent, WA
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created Re: My cats breath smells like cat food!
on 01-04-2005 08:55 PM
Just great man, awesome work.
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created Re: My cats breath smells like cat food!
on 01-04-2005 10:18 PM
Great.
/Palm
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, triangle,
283 Posts,
Join Date Oct 2004,
Location Sweden
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created Re: My cats breath smells like cat food!
on 01-05-2005 04:11 PM
IceWolve, yeah check the top of the page [img]/images/graemlins/smile.gif[/img]
JKMakowka, I could have used allot less polies in the face, but I do like to work on close up detail there. I think his hands are pretty low, your right they could have been less though - something I missed.
usagi, sure but I just threw the hair area together. couple of rows of planes with an opacity map - stagger the uvw's so they arn't unifrom and I also stuck in a few poly strips.
b1ll, cheers
melkior, no probs [img]/images/graemlins/wink.gif[/img]
Poop and palm thanks for the encouragement guys.
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, polycounter,
1,102 Posts,
Join Date Oct 2004,
Location London Uk
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created Re: My cats breath smells like cat food!
on 01-05-2005 04:53 PM
I've been following the progress of this character since you first posted him up- awesome work and tight use of textures [img]/images/graemlins/laugh.gif[/img]
I'm loving the assymetry of the character's details and the fact he feels really solid and has a nice sense of weight to him [img]/images/graemlins/smile.gif[/img]
I think the eyes are a little bit too dark although it does give him a bit of an edge to his personality, as though he could be all heroic and then turn a bit nasty afterwards [img]/images/graemlins/laugh.gif[/img]
*adds to his inspiration folder*
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, polygon,
526 Posts,
Join Date Oct 2004,
Location Hampshire, UK
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created Re: My cats breath smells like cat food!
on 01-05-2005 11:27 PM
alright, thanks spacemonkey
hazmat.vox.com
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, spline,
146 Posts,
Join Date Nov 2004,
Location Toronto
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created Re: My cats breath smells like cat food!
on 01-06-2005 01:55 AM
Space Monkey: He's looking pretty damn good, the armor came together nicely.
the only issue I can see at the moment is that of color balance. His top his very bright and the bottom is very dark. He needs something white in his middle and around his feet/ankles to help even his roll out.
Best of luck.
"What those cops don't know is I've secretly replaced my coffee with invincible!"
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, triangle,
291 Posts,
Join Date Oct 2004,
Location Washington State
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created Re: My cats breath smells like cat food!
on 01-12-2005 01:31 PM
Congrats for your cg award at cgtalk!!
RAM!
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, triangle,
270 Posts,
Join Date Dec 2004,
Location Nice, France
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created Re: My cats breath smells like cat food!
on 01-12-2005 02:00 PM
Cheers guys, just pimpin my skills to pay the bills.
Steakhouse you have a good point, however I deliberately wanted to draw attention to the head/shldr's. I chose lots of low chroma colours to help make the vivid armour stand out, to give the character focus. (a little like how a painte would place focus on one element). It was an idea I had for some time, so finally had a decent enough idea of how to acheive it.
Anyway the piece was fun! [img]/images/graemlins/laugh.gif[/img]
more pics I thought I'd share some old, and new versions of other old ones!
"This one I like to call "Resident Bitch", after all anyone would be pissed if their city was full of zombies."
You might remember here from the old forums.

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, polycounter,
1,102 Posts,
Join Date Oct 2004,
Location London Uk
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created Re: My cats breath smells like cat food!
on 01-12-2005 04:26 PM
AWESOME! Especially the resident bitch. I need to save these pics for reference...
-The biggest trick the devil ever pulled was convincing the world he didn't exist.-
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, triangle,
339 Posts,
Join Date Oct 2004,
Location Düsseldorf, Germany
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created Re: My cats breath smells like cat food!
on 01-12-2005 05:05 PM
Wow! i didnt like that girl with the lip ring too much. shes supposed to be tough I know, but there was just something about her that face that I really didnt like. That second RPD girl is amazing. Awseome pose too, very excellent work.
its a bit odd how the dark areas of thier textures seem to jump to black, (as in the shading is smooth untill it gets to the dark black bits, especially on her vest) too hgh contrast?
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, vertex,
38 Posts,
Join Date Nov 2004,
Location Melbourne, Australia
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