Re: Normal Mapped Female Character
on 12-04-2004 03:29 PM
In agreement with everyone else so far, the normal mapping, and low poly model are good...but the diffuse/specular map detracts from it. Its something I've been seeing with a lot of current normal mapped work, that the textures end up looking more like plastic than skin. Try not to have the normal mapping and specular do all the lighting, shading, and coloring for you if all you are using is a normal, specular, and diffuse map. Try to find a happy median between how'd you'd paint the diffuse map for a low polygon model, and how you'd paint the diffuse map for a highpoly model.
As for the animation...I noticed one thing, you modelled the cross around her neck on the low poly, but didn't animate it, it just looks kinda weird that it just sits there even though she's jumping around. And the chain on her belt doesn't animate either, and clips her leg when she's prepping to do the roundhouse kick.
Other than that...really liked the animation, and how you ended it with her kicking the camera [img]/images/graemlins/smile.gif[/img]