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Dhin's Avatar
Old (#1)
A couple of weeks ago in the middle of trying to finish up my documtation on a few projects for school I stated this. I know the idea of updating fairytail characters isn't really new, but I liked the doodle so I though I would continue on with it.

I know there are things wrong with this so I'd like to get some advice on how to fix it. Like the legs are bowed and the proportions seem wrong to me, but I can't figure out what I need to do to fix it.

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Dhin's Avatar
Old (#2)
original sketch
Offline , vertex, 36 Posts, Join Date Oct 2004, Location Klavestadhaugen, Norway  
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Voodoo's Avatar
Old (#3)
still has no boobs =/ tragic =P
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Etienne's Avatar
Old (#4)
Who cares about boobs.
I like the character very much.
It's very cute.
Are you planing to make a 3d model?

Etienne
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Voodoo's Avatar
Old (#5)
I would say the majority of adolecenst guys who play video games do. Or maybe hormones suddenly became an irrelevant aspect of human nature and I wasn't told... It was a joke, thanks for getting it!
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Dhin's Avatar
Old (#6)
@Etienne - ya the plan is to model her, I thought I would try to put more effort into the concpert perpo.

As for boobs, voodoo, even tough I like them as much are the next guy, biguns just don't fit this character, but thanks for noticing. . . I guess
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RageUnleashed's Avatar
Old (#7)
Well she's verrry lanky, guessing from how her clothing falls. I don't expect her to have big breasts, but SOME indication would be nice, same with the hips and shoulders.
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ElysiumGX's Avatar
Old (#8)
You guys are pathetic.

Dhin, the concept is a good start. I believe the arms are too long, maybe even too large. I like the stance in the original concept better. A lady shouldn't stand around with her legs spread like the colored version. For reference, perhaps you can straighten her knees and turn her ankles so her toes point inward more. Don't rely on the line tool for outlining shapes. Try using the pen tool. And add difference in line thickness. Thick lines for outline and major shapes, small lines for small details. Also, pay close attention to your perspective. As the top edge of her socks curve downward, so should the bottom of her skirt. Ellipses below a horizon line slope downward, while ellipses above slope upward. You should work on her decorations. Copy/Pasting the same ornament all over shows your lack of effort to viewers. Finally, a bit of highlighting and shadowing, one tone each, would help bring out her shapes. Maybe even a boob to satisfy the masses. You know they only want to see it so they can reply with "Oh, what big breast you have."
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CheapAlert's Avatar
Old (#9)
I like that ye olde Carmen Sandiego look as it is :P
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jzero's Avatar
Old (#10)
Dhin, if you need suggestions as to how to fix the concept, I'd start with putting her in a natural pose, rather than a model-sheet spread-eagle. That way you can get past the flatness of this view, and get her in a more natural-looking manner. THEN you do the model sheet.

For some reason, what you're doing makes me think of this Jake Parker piece. It's pretty flat also, but there's enough done with her and around her to create the sense of space:


Take what you want from that.

/jzero
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Herr-Maestro's Avatar
Old (#11)
Dhin although the Color tablet ver is "ok" I prefer your hand sketched ver much better she has a more rustic look and you get that actual "circa" of the time that Red Riding hood would have in her early yrs of being a woman. I like the Hatchet and the belt in the sketch fits alot better that the ornates you have on her arms and her waist and wrists.... sorry not trying to be offensive, I just prefer to more traditional look. and the Sketch is the one in my book.
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thnom's Avatar
Old (#12)
I prefer the drawn over digital...

The digital is odd.. looks like she has just been bummed with the legs (not to sound too offensive)
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Voodoo's Avatar
Old (#13)
I didn't say give her double d boobs but she has absolutely no definition there. She's supposed to be all grown up but it still looks like she's 12.
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Enix's Avatar
Old (#14)
It looks kinda cool, but her legs are spread so far apart
it looks like she is about to give birth. And I suggest
doing the digital one with a 1 pixel thick brush, looks
like you used 3. And that emblem thing is overused on her.
Gets annoying seeing about 20 of those all over her body.
So, I guess i'm just saying it needs alot of work :P.
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Dhin's Avatar
Old (#15)
Wow, thanks for the responce guys its all really help full. I'll see what I can do bought what you've mentioned
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adam's Avatar
Old (#16)
I much prefer the drawing to the digital. I don't like the wide-open leg stance you gave her. Plus the thicklines and colours kinda throw me off. As already stated, throw her into a better pose, a more relaxed/natural pose and you should be able to pull off the characters feel a lot better.

Oh, where's her boobs if she's all grown up?
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Etienne's Avatar
Old (#17)
@AdamBrome: Maybe she's flat chested... Like sexy Mila!!
Not all sexy women have breats
[img]/images/graemlins/wink.gif[/img]


@Dhin When's the next update?
I agree to show a regual pause might help people see the character a little more...

Etienne
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adam's Avatar
Old (#18)
True, but there should be some indication of SOMETHING being there.
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ElysiumGX's Avatar
Old (#19)
[ QUOTE ]
True, but there should be some indication of SOMETHING being there.

[/ QUOTE ]

You mean there should be some indication of titties, tits, ta-tas, boobs, melons, jugs, knockers, honkers, headlights, twins, bazookas, bazongas, rack, cantaloupes, peaches, yabos, pomegranates, ya-yas, hee-haws, honeydews, boobs/boobies, cups, balloons, mammaries, hooters, bazookers, nips, coconuts, rascals, waps, baps, buns, cushions, dirty pillows, bust, chest, bosoms, bouncy castles, puppies, or funbags? [img]/images/graemlins/blush.gif[/img]
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fly_soup's Avatar
Old (#20)
I too prefer to the stance on the sketch. In the colored version, her legs are pretty far apart, especially for still having a slight bend to the knees. I like the concept in general. Some shading, even very simple shading, would add to the overall effect and give it more dimension. If it's done well, it'll also make it a little easier to see where the contours are when you go to model it.

Indicating breasts in that outfit wouldn't make sense anyway because they'd be underneith the cape, which appears to be made of something pretty heavy (going by where it folds--out just past the arms instead of right on them, like a thicker material would do). So with that style of coloring and line definition, they'd probably look too forced because the lines indicating them would be mostly squeezed in around the cape. Off-topic a bit, you never hear anyone complain about a missing pants-bulge on a male character. [img]/images/graemlins/smile.gif[/img]
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Herr-Maestro's Avatar
Old (#21)
[ QUOTE ]
Off-topic a bit, you never hear anyone complain about a missing pants-bulge on a male character. [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

Rotfflhao. That has to be the best Quote for the month.
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Dhin's Avatar
Old (#22)
Thanks for the advice and I'm glad that people aren't fixating on just one thing. . . nope every one seems to think she needs two [img]/images/graemlins/wink.gif[/img]

Anyway I'll get an update out soon.
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Herr-Maestro's Avatar
Old (#23)
boobs schmoobs , the pics are fine.
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adam's Avatar
Old (#24)
BTW, you should of put the clever in her hand in the coloured version. Would of looked a lot more demonic. :P
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Herr-Maestro's Avatar
Old (#25)
She's supposed to be a classic charater Adam not a Brothers Grime reject for some Doom 3 model pack. :shock:
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