created Re: Turrican 3D Modelon 11-30-2004 06:59 PM
Here the wireframe version:
The model has about 10k Polys;
I think this could be optimized a little bit,
but then maybe also normal maps should be used,
because the reflection of the environment-mapping
might get cracks otherwise...
, null, 3 Posts, Join Date Nov 2004, Location Japan/Germany
created Re: Turrican 3D Modelon 11-30-2004 09:20 PM
i see some places you put a mesh smooth on? like the arm connect point for instance, thats usualy not a good way to go about building a model, you coul pretty much make a model with the same level of detail at about half the polys . it shows some good potential, but keep cracking and keep improving!
AIM & Yahoo = Meandalethesnail
, triangle, 426 Posts, Join Date Oct 2004,