Spacerat
created Turrican 3D Modelon 11-30-2004 09:16 AM
Here the result of my work for the Turrican modeling Contest (^_^)
Maybe some of you still remember the good old C64/Amiga Game by Factor5.
You can find the Model complete with Textures and Wallpaper on my page or the contest site.
Its completely free and can be used by anyone. [img]/images/graemlins/grin.gif[/img]
-sven
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, null, 3 Posts, Join Date Nov 2004, Location Japan/Germany
Spacerat
created Re: Turrican 3D Modelon 11-30-2004 06:59 PM
Here the wireframe version:
The model has about 10k Polys;
I think this could be optimized a little bit,
but then maybe also normal maps should be used,
because the reflection of the environment-mapping
might get cracks otherwise...
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, null, 3 Posts, Join Date Nov 2004, Location Japan/Germany
Mojo2k
created Re: Turrican 3D Modelon 11-30-2004 09:20 PM
i see some places you put a mesh smooth on? like the arm connect point for instance, thats usualy not a good way to go about building a model, you coul pretty much make a model with the same level of detail at about half the polys . it shows some good potential, but keep cracking and keep improving!
AIM & Yahoo = Meandalethesnail
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, triangle, 426 Posts, Join Date Oct 2004,
Spacerat
created Re: Turrican 3D Modelon 12-01-2004 05:29 AM
Yes, you're right - I should keep on improving :-)
This model was my first Character with skeleton
I just started with Maya about 3-4 Months ago.
I was smoothing a little around the arms, thats right.
I found the environment-map there was very ugly before;
Maybe its better to apply smoothing by hand ...
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, null, 3 Posts, Join Date Nov 2004, Location Japan/Germany