Re: max5.1 vertex alpha map
on 12-02-2004 01:56 PM
thx for your time, though I have been there before, already had vertex alphas working for the export before.
however now I want max to render them correctly. like the gameengine would blend different textures based on vertex alpha, and I wanted to create a max material simulating this in max. non maxscript but c++ dont think maxscript is mighty enough to generate custom materials