- Something i was going to do for a company here in Finland, but then they didn't need it.
- Thought i would show it anyway... as no-one paid for this...
- I kinda left him a bit unfinished a month ago, it was only going to be for pre-viz or similar stuff - Concept didn't have anything except generic clothing and no face or any other details, so i had to do colors, details and head.
- Semi-realistic style, medium resolution realtime mesh
- Head was more important than body, it has more detail ( 1600tris)
- Details and gear are 400tris total, and body is 3500tris
- Images are 3dsmax renders, two spots and shadow maps.