I haven't posted anything about Guildhall at SMU recently ... but the school is about to hit a major milestone. The first class of student game developers will be graduating on December 11th, 2004. If you are local to the Dallas area, or in convenient driving distance from the Plano, TX campus, you might want to consider stopping in to view the "Show of Games" featuring the work of all the students currently in the school. This will include both the team projects (game mods like Dark Territory which was a finalist in the recent Make Something Unreal contest ... educational division) and individual Focus Projects where the students focus on a single project related to their course of study (level design, art for games, programming).
I hope to see some of you there. For details, check out the school's web page at: Guildhall at SMU
Artist, Ensemble Studios
Guildmaster for Guildhall at SMU
---------- the press release ---
The Guildhall at SMU "Show of Games"
Features Reviews of Nearly 70 Student Projects
The Guildhall at SMU invites you to attend an open review session to check out the games and other projects produced by the program's nearly 100 enrolled students. The Guildhall at SMU "Show of Games" will be held from 2 p.m. — 9 p.m., Friday, December 10, at the school's facility on the SMU-in-Legacy campus in Plano.
Since the program opened its doors in July 2003, thousands of potential students have inquired about The Guildhall's unique approach to game development education, and dozens of professional game developers from across the country have gotten involved with the school.
The "Show of Games" is an opportunity for potential students and industry professionals alike to get a firsthand look at what Guildhall students are producing in the program and to learn more about why they should consider attending the school. Eight original 3D game demos will be available for play on giant screens. These demos use a variety of engines, including the Unreal 2003, Fakk 2/Quake 3 and Torque. Student development teams will be on hand to discuss their work. Sixty additional specialization-specific projects will also be on display, demonstrating individual student's skills in art, level design, and software development.
For potential students, all school faculty and staff will be available to answer questions about the program's one-of-a-kind curriculum, enrollment requirements, financial aid, and more. Guildhall students, those who have just begun their 18-month tenure at the school as well as those about to graduate will be available to answer questions about why they chose at attend The Guildhall and to talk more about their experiences at the school.
For all industry professionals the "Show of Games" is a great scouting opportunity to check out Guildhall students and hand pick future employees from among those preparing for graduation. Those developers already affiliated with the program will also be providing Guildhall students critiques of their work — the school considers this kind of direct input from game developers a valuable element of the education process. Other industry pros from studios across the country are encouraged to come get a closer look at school and find out how they can get involved.