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created Meryl
on 11-24-2004 12:33 AM
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, line,
61 Posts,
Join Date Nov 2004,
Location Phoenix, AZ
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created Re: Meryl
on 11-24-2004 12:54 AM
the textures are awsome, but because of the textured folds it doesnt look completely right...maybe add some shape to the legs? just model a couple of folds in there, as i think it looks too primitive :S
other than that, its awsome! exactly how i imagined her to look [img]/images/graemlins/smile.gif[/img]
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, veteran polycounter,
4,287 Posts,
Join Date Nov 2004,
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created Re: Meryl
on 11-24-2004 12:58 AM
I love it, but i think her chin sticks out too far, kinda making it look more like a man. Gir told me thats how its supposed to be but meryl was hot but still looked like a women. Good job, im totally lovin it [img]/images/graemlins/smile.gif[/img].
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, triangle,
413 Posts,
Join Date Nov 2004,
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created Re: Meryl
on 11-24-2004 01:16 AM
Meryl looked like an ugly mass of pixels if anyone can recall back that far (guess who hasnt played Twin Snakes...). Soul should try his hand at recreating her, what with his current stint of making low poly play station characters [img]/images/graemlins/smile.gif[/img]
And with that out of the way I would say this is a well done version of the girl. As for the chin, honestly you have to consider, how hot has any woman who joined a military force ever been outside of movies?
The one major thing I would consider altering is the boots. Right now they look like an extension of her body. Combat boots are usually a little bit larger then the shape of the foot and ankle going into them. A slightly wider sole and heel, a lifting of the front above the toes, and a widening all around the calf would be a good start.
Still an excellent entry and that face really is quite good. Puts me in minds of the girl from That Seventies Show; bit of a lioness to her.
"What those cops don't know is I've secretly replaced my coffee with invincible!"
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, triangle,
291 Posts,
Join Date Oct 2004,
Location Washington State
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created Re: Meryl
on 11-24-2004 01:35 AM
Excellent stuff, really. If you set the blending mode on that blood to something like multiply it may look better, Just showing the folding cloth and textures under it would make the blood look less flat.
- Sean McBride -
- Art Director - Tribes: Ascend - Hi-Rez Studios -
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, polycounter,
781 Posts,
Join Date Oct 2004,
Location Atlanta, GA
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created Re: Meryl
on 11-24-2004 11:05 AM
I love the face- great work there. The texture looks pretty flat, esp on the legs- I'd get more highs and lows there. And the feet seem too short. Very nice, all told.
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, triangle,
340 Posts,
Join Date Oct 2004,
Location Seattle, WA
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created Re: Meryl
on 11-24-2004 11:06 AM
Thanks guys
almighty_gir: Yeah you can tell I didn't do much work on the wrinkles on the back of the legs. I simply mirrored it and moved on. I'll probably go back later.
Enix: Yeah, Milla Jovovich was an early reference so...
Steakhouse: Thx, They seem to be more like cowboy boots or something... weird
http://blargh.mine.nu/test/258/6.jpg
lol! I didn't notice that at first. It DOES look like her
n30g3n3s1s: It's actually set on pinlight. I'll alter it so it shows up more.
More crits pleesh XD
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, line,
61 Posts,
Join Date Nov 2004,
Location Phoenix, AZ
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created Re: Meryl
on 11-24-2004 12:27 PM
Are the JA models backwards compatible with JK2 JO
Toast be Damned!
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, spline,
189 Posts,
Join Date Oct 2004,
Location Pennsylvania
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created Re: Meryl
on 11-24-2004 12:54 PM
Great Job man! Her face really came out top notch. I like the hair too. Thought the part in the back where it all comes to a point is a bit distracting. I think she could benefit from having her pants be a bit darker, and overall her clothes being a bit less saturated. Hella cool man, good work.
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created Re: Meryl
on 11-24-2004 01:13 PM
The head mesh, and the face texture are awesome. I'm impressed. To add more life, I think the eyes could use a highlight, or spec map.
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, veteran polycounter,
4,014 Posts,
Join Date Oct 2004,
Location Austin, TX
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created Re: Meryl
on 11-24-2004 01:16 PM
if ive ever seen somthing that needs normal mapping its this , it will sort all the problems with the cloth folds and it will be ready for HL2 as well thn [img]/images/graemlins/smile.gif[/img]
love the hair .
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, polycounter,
794 Posts,
Join Date Oct 2004,
Location UK / Scotland
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created Re: Meryl
on 11-24-2004 01:59 PM
Great model ( as your Raiden and Snake )!
I can not stop to admire your UVW. Very clean. [img]/images/graemlins/ooo.gif[/img]
diZzyWalnut
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, polygon,
572 Posts,
Join Date Nov 2004,
Location France / Toulouse
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created Re: Meryl
on 11-24-2004 02:50 PM
nice and clean stuff, good character in the face. I don't think it looks much like meryl though. Good work, man
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created Re: Meryl
on 11-24-2004 03:04 PM
Everything looks good so far.
The biggest problem i see is the length of her upper arm. Don't know why it hasn't been pointed out yet, but i really think it is waaaay to long.
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, polygon,
726 Posts,
Join Date Oct 2004,
Location Montreal, QC
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created Re: Meryl
on 11-24-2004 03:29 PM
Waoh, agreed Dur that was amazingly overlooked.
"What those cops don't know is I've secretly replaced my coffee with invincible!"
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, triangle,
291 Posts,
Join Date Oct 2004,
Location Washington State
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created Re: Meryl
on 11-24-2004 04:28 PM
joolz8000: thx, yeah I see what you mean on both points.
Seyiji: No, it's actually the other way around. I'll probably do a jk2 version too.
poop: Thanks, your tuts really helped with the uv layout  Yesh the colors are not very appropriate for a BDU... I couldn't see how the back of the hair was done in the twin snakes model so I had to do some guess work.
ElysiumGX: thx, the eyes will have a environment map on it so there will be a highlight ingame.
Thermidor: Yes, as soon as a figure out how:P
diZzyWalnut: Heh, thanks man
Per128: I didn't like the way Meryl looked in twinsnakes so I fixed her:P
dur23: Yeah, I had to build it around the JA skeleton so I can't really help that 
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, line,
61 Posts,
Join Date Nov 2004,
Location Phoenix, AZ
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created Re: Meryl
on 11-24-2004 05:30 PM
One more thing that I'd look into would be to sharpen up the vertical fabric texture you have going on on her shirt. It's nice and suddle, but could use a push so it doesn't get completely lost in-game.
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, triangle,
374 Posts,
Join Date Oct 2004,
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created Re: Meryl
on 11-24-2004 06:31 PM
maybe you could do a non-bloodied up version?
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, veteran polycounter,
4,287 Posts,
Join Date Nov 2004,
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created Re: Meryl
on 11-25-2004 12:46 AM
Great mesh work!
Great texture work! Like it was mentioned before, it could use some shadows in the pants. like between the legs in the crotch area.
I really like the little plastic clips on the pouches, for some reason.
I can't get over the face, its perfect, such a clean mesh too.
FREAKIN AWSOME MODEL! I love it!
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, Polycount.com Editor,
13,894 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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created Re: Meryl
on 11-25-2004 12:59 AM
im pretty sure her legs are too short, and her legs could be more shapely. i really like those textures. good job
hazmat.vox.com
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, spline,
146 Posts,
Join Date Nov 2004,
Location Toronto
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