Re: normal map / seem problems
on 11-23-2004 04:47 PM
The thing you're doing wrong, is spelling it "seems" [img]/images/graemlins/smile.gif[/img]
Seams, man, seams!
Is it XSI you're using to render the normal-map, or ZBrush? I noticed last time I tried ZBrush-generated normalmaps, they were artifacted to hell and back.
Tried exporting the low- and high-poly models to .obj or .ase format and loading them into Melody, ORB, or some other free normal-mapping software?
You shouldn't really have to hand-paint any normal maps at all, software should deal with stuff like that.
However if your models are not all one piece, then obviously seams will appear where the geometry splits, since it cannot possibly interpolate between unattached geometry.