Re: Does Max 4.2 support Normal mapping?
on 11-23-2004 05:55 AM
what you won't be able to do is to view your normalmaps in max's viewport nor render them. unfortunately there has never been a normal map plugin nor a hardware shader been compiled for this release.
apart from that, there's not much of a restriction. i've been using this version to create hi- and low-rez models to bake maps in ORB, you could also try nvidia's melody.
for viewing the normal maps, you'D need either some game editor or a standalone app, like crytek's polybump viewer or any DX-shader creation toolkit.