Author : Lonewolf


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Supercarott's Avatar
Old (#1)
First of all, hi everyone [img]/images/graemlins/smile.gif[/img]

So...
I've been trying to make a model for UT, and i got a few problems.
Im using 3dsmax 5.1, and i have been more or less following Potempkin's tutorial (by more or less i mean the character is not made out of boxes [img]/images/graemlins/wink.gif[/img]

But it seems like i screwed something up, because when i tried to see my model with UnrealEd i saw this:
HUH?
(and it should looked like this: pic)

I havent found where i made my mistake yet, im using 3ds2unr and it imported the 3ds without warnings, also i could import the 3ds files into milkshape and it looked like how it should look like.

Anyone encountered a similiar problem before? Is there something i missed to check?
Offline , null, 5 Posts, Join Date Nov 2004, Location europe, hungary, budapest  
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FatAssasin's Avatar
Old (#2)
If this is a skinned and rigged character, you need to use the ActorX plugin.

I'm trying to dig up a tutorial I've seen on doing this. I've done it myself but it's been a while.

Edit:
Try this one: Animating a GOD
It's not the one I was looking for, but it looks like the same information.

Edit again:
Here we go. These are what I was looking for. I'm assuming you're trying to get the character into UT2003/2004 and not just UT, so try one of these tutorials:
Polycount UT2003 Tutorials
Offline , polycounter, 813 Posts, Join Date Oct 2004, Location Kirkland, WA  
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Supercarott's Avatar
Old (#3)
Actually im trying to put it in just UT.
And im using 3ds2unr because max wont load actorX [img]/images/graemlins/frown.gif[/img] and because that i use vertex animation (i use a skinned version of my model to make morph targets with)
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Snowfly's Avatar
Old (#4)
are you using the correct version of actorx? actorx also exports vertex animation by the way.
Offline , dedicated polycounter, 1,874 Posts, Join Date Oct 2004, Location Singapore Send a message via MSN to Snowfly Send a message via Skype™ to Snowfly  
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Supercarott's Avatar
Old (#5)
(I (wanted to) use "ActorX_218_Max5.zip Max 5.0,5.1, CStudio 3.4 & 4.0" that i I got from here, and yes the msvcr71.dll is in the plugins folder, but its still "failed to initialize" [img]/images/graemlins/frown.gif[/img]

I found out i can view the unreal 3d files with UNST, and that, the first frame looks like how it supposed to [img]/images/graemlins/grin.gif[/img] but the rest of the frames are abstract looking .. somethings [img]/images/graemlins/ooo.gif[/img]

Edit: i found the problem, i forgot to weld the verticles after attaching everything [img]/images/graemlins/blush.gif[/img]
Offline , null, 5 Posts, Join Date Nov 2004, Location europe, hungary, budapest  
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Supercarott's Avatar
Old (#6)
Im finished with the animations, i wrote the int files, and the model works in unrealed, but it wont appear in the player selection.
I checked everything 3 zillion times already, but lets see again:

textures/GlunthSkins.utx

check..

Gunt.u
check..

gunt.int:
[Public]
Object=(Name=Gunt.GlunthBot,Class=Class,MetaClass= BotPack.Bot,Description="Glunth")
Object=(Name=Gunt.Glunth,Class=Class,MetaClass=Bot pack.TournamentPlayer,Description="Glunth")
--- check..
glunthskins.int:
[Public]
Object=(Name=GlunthSkins.glun2,Class=Texture,Descr iption="Glunth")
Object=(Name=GlunthSkins.glun1,Class=Texture)
Object=(Name=GlunthSkins.glun1glun,Class=Texture,D escription="Glunth")
Object=(Name=GlunthSkins.glun3,Class=Texture)
--- check..
unrealtournament ini
...
ServerPackages=Gunt
ServerPackages=GlunthSkins
... check..

Appears in UT: nope.

Arrrgh whats missing?!?! [img]/images/graemlins/frown.gif[/img] [img]/images/graemlins/frown.gif[/img] [img]/images/graemlins/frown.gif[/img]
Offline , null, 5 Posts, Join Date Nov 2004, Location europe, hungary, budapest  
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Supercarott's Avatar
Old (#7)
Great, names are case-sensitive, good thing tutorials usually mention that (sarcastic) >:/

Now the weapon poly not works.
So... the material is assigned, it not worked with,
WEAPON.WEAP, it not worked with just WEAPON.

...

THATS IT! IM NEVER MAKING A MODEL FOR ANY GAME AGAIN! >
Offline , null, 5 Posts, Join Date Nov 2004, Location europe, hungary, budapest  
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