First of all, hi everyone [img]/images/graemlins/smile.gif[/img]
I've been trying to make a model for UT, and i got a few problems.
Im using 3dsmax 5.1, and i have been more or less following Potempkin's tutorial (by more or less i mean the character is not made out of boxes [img]/images/graemlins/wink.gif[/img]
But it seems like i screwed something up, because when i tried to see my model with UnrealEd i saw this:
(and it should looked like this: pic
I havent found where i made my mistake yet, im using 3ds2unr and it imported the 3ds without warnings, also i could import the 3ds files into milkshape and it looked like how it should look like.
Anyone encountered a similiar problem before? Is there something i missed to check?