maya to max, triangulation
on 11-17-2004 11:23 AM
well im working in max 7, ive got some maya models I want to bring in, but when I import them they arent quads anymore, they are tri's. Now I can go ahead and select each diagonal and make it invisible with editable mesh, BUT THAT WILL TAKE FOREVER, escpecailly since these are environments.
Has anyone faced this problem? and maybe found a quick way to tackle this?