Author : jdvi


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Bree's Avatar
Old (#1)
My Question to you: Should I include film/VFX work on a demo reel when applying for game work (not cinematic)?

Please let me explain: I just finished my demo reels. I say reels because there is 3 of them, one for game work, one for film work and one for design work. I have spent the majority of my career working on television and film, with my games experience limited to creating art/anim for MODs and hobby games.

After looking at the reels, I realized that because most time has been spent working on film, that the Film reel is by far the strongest, so, what do you think? Should I put the film work in with the games work, or have 2 seperate reels, or, just go with games reel?

Any thoughts advice would be great [img]/images/graemlins/smile.gif[/img] I will post up the reels as soon as I can scale them down to web friendly sizes and upload them to my server.

thanks,

Bree
Offline , vertex, 27 Posts, Join Date Oct 2004, Location Shanghai, China  
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avalean's Avatar
Old (#2)
You should always show a company your strongest side, even though its not directly focused onto what they are looking for. If it show's you have artistic skills or a creative mind then it can never hurt.
- # sith # -
Offline , vertex, 36 Posts, Join Date Nov 2004, Location Iceland Baby!  
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Ryno's Avatar
Old (#3)
If it's good, show it. Game companies do need people to do high polygon modeling, logos and particle effects, so this tpe of stuff is totally applicable. Just be sure to show some good low polygon stuff, game texture decal sheets, and other game-specific style work as well, just to demonstrate that you can do it.
Ryan Greene
Valkyrie Entertainment
Offline , polycounter, 1,054 Posts, Join Date Oct 2004, Location Seattle  
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FatAssasin's Avatar
Old (#4)
I agree. If stuff is impressive, it doesn't matter what it was done for. I know someone in a similar situation where a lot of his reel was VFX work, and he's now working for EA in Los Angeles. Oh wait, maybe that's not such a good thing after all. [img]/images/graemlins/smile.gif[/img]
Offline , polycounter, 813 Posts, Join Date Oct 2004, Location Kirkland, WA  
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Bree's Avatar
Old (#5)
Thanks for the replies guys [img]/images/graemlins/smile.gif[/img] One of my VFX co-workers was also hired on at EA Vancouver, and he had no lo poly work, but I guess it depends on what department you are applying for.

Will get that thing cut together today and uploaded - you can let me know what you think [img]/images/graemlins/smile.gif[/img]

thanks again,

Bree
Offline , vertex, 27 Posts, Join Date Oct 2004, Location Shanghai, China  
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