created Re: how to animate a vibration in 3dsmax6
on 11-14-2004 10:22 AM
Yeah, that's why I said that I've had mixed results with adding a new controller to a Biped. Theoretically it should work, but I don't think it's stable yet.
So the best option is to add the noise controller to the pos of the gun and then link the hands to the gun. Here's how you do it with Biped...
Position the hands on the gun the way you want.
Select one of the hands, and go to the animation tab.
Under Key Info, expand the IK section.
Click the arrow next to the blank box.
Click on the gun.
The gun's name should now appear in the box.
Set IK space to Object instead of Body, and IK Blend to 1 instead of 0.
Now when you move the gun around, the hand will follow it.
The IK space and IK Blend are animatable, so you can make the hand not follow the gun whenever you want.
And if you were doing this in an actuall production environment, you would want to link the hands to a dummy, and then link the gun to the dummy. Not link the hands directly to the gun. This way you could link the hands to all sorts of different objects by moving the dummy around and you wouldn't be restricted to having them linked to just one object.
Hope that makes sense. [img]/images/graemlins/smile.gif[/img]
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