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created generic fantasy human
on 11-11-2004 08:10 AM
<font color="red">update(s) further down..</font>
my first post here, :x..
----
he still needs ears though, and I'm not too sure about the flow of the polygons and other things. still quite new to charactermodelling.
oh, and he's at 1270 triangles.
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-11-2004 08:15 AM
welcome to polycount! nice model by the way. he is pretty generic. looks like a good base to start other models off.
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Welcome to the Boards!
on 11-11-2004 08:24 AM
Okay the picture seemed to say no remote linking but it works now so...
Looks like a good base mesh, Though nothing about him really screams fantasy at the moment. Though the hands are in need of some work.
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, card carrying polycounter,
2,164 Posts,
Join Date Oct 2004,
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created Re: generic fantasy human
on 11-11-2004 08:35 AM
Looks pretty good, the thumb and hand geometry is a little weird though. The thumb looks way too fat to me.
Also you've got some edges in the arms and legs that aren't linked up to form quadrilateral or triangular polygons - i'd try to keep everything at least as quads when you're modelling low-poly stuff.
The overall proportions and mesh are good though.
MoP
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: generic fantasy human
on 11-11-2004 11:16 AM
Wow, very good model. Very basic too but thats good for basing other models off of. His thumb seems to be pretty large and theres some weird stuff going on with the back of his feet. Also, you've got an n-gon right on his ribs which is easily fixable.
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, Administrator,
8,660 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: generic fantasy human
on 11-11-2004 12:44 PM
thanks for the replies, the thumb is quite thick yeah, going to fix that, as for the ngons, there aren't any, it's just how the program wants to skip some edges in the wiredrawing process.
I want to be able to have a bunch of variations in the textures, that's why I had to make the mesh as generic and the "clothing" as tightfit as possible, I'm thinking of making the texture some leather'ish light armour, and gloves on the hands.
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-12-2004 03:17 AM
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, veteran polycounter,
4,023 Posts,
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created Re: generic fantasy human
on 11-12-2004 08:02 PM
Pants texture is looking good, cant wait to see the rest.
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, spline,
200 Posts,
Join Date Oct 2004,
Location Dallas, Texas
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created Re: generic fantasy human
on 11-13-2004 08:03 AM
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-13-2004 12:32 PM
Wow, just the model did not really elicit me to post, but man, the texture is looking cool. I love the ties along the side, and the metal on the feet is looking cool. I am looking forward to the rest!
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created Re: generic fantasy human
on 11-14-2004 01:56 AM
thanks, means alot to hear positive things about the texture :P, the model might not be much of a thing to look at, I'm more of a texturer at heart.
I really should be looking for a more attractive way to post images, url's aren't the greatest.
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-14-2004 02:36 AM
:> Love it so far. I enjoy these fairly low poly models with most of the detail in the texture. Hope we get to see a flat when your done. Keep up the good work.
- Sean McBride -
- Art Director - Tribes: Ascend - Hi-Rez Studios -
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, polycounter,
782 Posts,
Join Date Oct 2004,
Location Atlanta, GA
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created Re: generic fantasy human
on 11-14-2004 07:54 AM
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-16-2004 12:41 AM
Those textures are looking really nice. I wish I had the slightest clue how to texture like that. Any suggestions for some good tutorials?
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, null,
4 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-19-2004 03:09 AM
now I'm learning that some things can be done better, and that hands/gloves are quite a messy thing to texture, whats the best way to do this? seperating front and back of hand?
http://eldron.20m.com/dma/player_model_6.jpg
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-19-2004 07:24 AM
Wow, I didn't really think much of the model at first, but the texture job has really brought it to life. Keep posting, it's awesome work, very creative and inspiring!
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, vertex,
35 Posts,
Join Date Oct 2004,
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created Re: generic fantasy human
on 11-19-2004 07:31 AM
very nice model dude, cant wait to see it finished
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, polycounter,
1,031 Posts,
Join Date Oct 2004,
Location Baltimore, MD
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created Re: generic fantasy human
on 11-20-2004 05:43 PM
http://eldron.20m.com/dma/player_model_7.jpg
working on the face, although i still have some things on the body that I left, and other stuff that needs refining, and the backback..
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-20-2004 05:56 PM
Texture work looks very good so far.
I would go for more colour/hue variation in what he's wearing - it's all brown at the moment, therefore not very interesting.
The shading and style is nice though, the textures are nice and sharp too.
Keep it up!
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: generic fantasy human
on 11-20-2004 06:17 PM
Wow! That texture is looking really good. I agree with MoP about the color variation.
I like the way the face is going ,a nice fairly serious look, but not so much that it looks like he's constipated.
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, card carrying polycounter,
2,164 Posts,
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created Re: generic fantasy human
on 11-20-2004 06:26 PM
thanks :P,
and Mop, do you mean general hue-difference in seperate clothing parts or in the the whole texture?
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-20-2004 06:40 PM
In separate clothing parts. Like, give him a lighter green shirt under the brown vest or something. Anything to break up the brown! [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: generic fantasy human
on 11-20-2004 06:53 PM
my newbie'ism in texturing shows it's effects [img]/images/graemlins/wink.gif[/img]
I'll add something other than just brown to break it up, thanks for the advice!
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, veteran polycounter,
4,023 Posts,
Join Date Nov 2004,
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created Re: generic fantasy human
on 11-20-2004 07:15 PM
Even with all the brown this is great. Making me want to do some fantasy stuff myself. I miss doing stuff like this. ;D
The color variation would help, Everythings falling into place though, good work.
- Sean McBride -
- Art Director - Tribes: Ascend - Hi-Rez Studios -
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, polycounter,
782 Posts,
Join Date Oct 2004,
Location Atlanta, GA
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created Re: generic fantasy human
on 11-20-2004 07:36 PM
Looking good, i realy like the chest armor texture, very cool..
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, spline,
200 Posts,
Join Date Oct 2004,
Location Dallas, Texas
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