Reply
Reply
 
Thread Tools Display Modes
Renardin's Avatar
Old (#1)
for www.cncreborn.com

Model : Sod.X
Texture : Myself

Offline , spline, 105 Posts, Join Date Oct 2004, Location Belgium Send a message via ICQ to Renardin Send a message via AIM to Renardin Send a message via MSN to Renardin  
   Reply With Quote

swampbug's Avatar
Old (#2)
The texture can use a few minor things. Ya know. to push it a little further.

Ends of gun tips. Basicly its a grey circle with a black hole in it. Consider highlighting the grey ring on top, and giving a shadow to the opposite side. Bevel that sucka! [img]/images/graemlins/smile.gif[/img]

The barrel tubes are pretty plain also. I like gradients that flow across the whole length. Very subtle too. and one streak of hightlight should catch your eye if they are spinning.

I'd also suggest putting darker areas where 2 faces meet in a tight corner.

cool.
Offline , polycounter, 762 Posts, Join Date Oct 2004, Location under a rock  
   Reply With Quote

Renardin's Avatar
Old (#3)
Will see what I can do [img]/images/graemlins/laugh.gif[/img] thx for the comment.
Offline , spline, 105 Posts, Join Date Oct 2004, Location Belgium Send a message via ICQ to Renardin Send a message via AIM to Renardin Send a message via MSN to Renardin  
   Reply With Quote

poopinmymouth's Avatar
Old (#4)
You might even want to try starting with a light bake. Bobo has a tutorial for that very thing.
http://www.bobotheseal.com/tuts_vertex_bake01.htm
Offline , veteran polycounter, 3,616 Posts, Join Date Oct 2004, Location Reykjavik, Iceland Send a message via ICQ to poopinmymouth Send a message via AIM to poopinmymouth Send a message via MSN to poopinmymouth Send a message via Yahoo to poopinmymouth Send a message via Skype™ to poopinmymouth  
   Reply With Quote

adam's Avatar
Old (#5)
Haha thats awesome. GDI vs. Nod (the first C&C) was awesome. Kane was the shit [img]/images/graemlins/wink.gif[/img] Glad to see some interest in reviving the series in a 3D platform.

Your model is really tight. Looks great. My only critique would be on the texture. You seem to have the actualy TEXTURE of the texture (make sense?) down, but theres no indication of high or low lights. Consider where things will be need some high/low lights (end of the gun, corners/edges of the metal on the gun).
Offline , Administrator, 8,660 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch