Re: let\'s talk about sextures... i mean textures =
on 11-09-2004 09:34 PM
Depends on the game I am working on, but right now I work at 4 times the final resolution, so I work at 1024x512 and scale down to 512x256, then sharpen the texture 100% and the difference between the scaled down version is not noticeable at all in game. It depends on the art I think, last year on SSX3 we painted all the textures for the objects at destination scale only because you have to whip that stuff out really quick and because the final result is very small and also 4bit in almost every case. I think the artist that did the terrain textures worked at a bigger resolution to start off with. For environment textures I generally find starting bigger and scaling down achieves a better looking final result than pixel painting as you don't limit your artistic skill by using 1 pixel brushes that appear 3 pixels big on your model. I also use photographes heavily and try to do as little actually painting as possible, again depending on what type of game you are making since most of our games call for a photorealistic style textures.