Re: Maya hard edges not working...
on 11-09-2004 06:05 AM
Learn that it is not like Max's tools!
What I usually do for arms and legs (or organic cylindrical vagueness), is select all the polygons in the limb, apply Planar Mapping (doesn't matter what direction).
Then select the row of edges you want to be the UV seam, and in the UV layout window, go to Cut UV's. Then select all the uv's you just mapped and cut, and go to "Map Edge Border" (i think it's called) - it'll look like a mess UNTIL you hit Relax UV's a few times. Then it should be all uniform, well laid out, with the seam where you placed it with the edge cut. Then just rotate and move the shell (element) to taste.
Whargoul had a really good set of tips for UV-mapping in Maya on the old forums, I don't know if you could get one of the administrators to find it?
Sorry I'm so vague, I don't have maya here, this is from memory... but Map Edge Border (for fairly regular shapes, like cylinders or boxes) is really handy, provided you've set up sensible edge cuts in the UV's beforehand. then just relax uv's and you're sorted. it's pretty damn fast!