Author : polygoo


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MoP's Avatar
Old (#51)
Spur of the moment thing - I'll have to try it myself next time I rig something, sounds like a sensible method [img]/images/graemlins/smile.gif[/img]
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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Eric Chadwick's Avatar
Old (#52)
[ QUOTE ]
I've been using the Skin modifier at work and it would be mighty useful if there was a mean of testing how verts are being moved about without the ballache of coming out of skin and then clicking on the button to get the character animating- is this possible or am I just being a lazy git?

[/ QUOTE ] Skin or Die has a toolset for this. Pretty cool actually.

Here's a screenshot of most of the tools.
http://www.ericchadwick.com/examples...nOrDie2.03.jpg
The "test bone deform" window on the left is the one that does this.

Hmmm, looks like Andre's site is dead. Here's a mirror of the latest version I have, at least until his site pops back up.
http://www.ericchadwick.com/examples...2005.03.15.mzp

Another way that I test skins is to set up a quickie animation first, then start adjusting weights to that. You can play/scrub the animation while editing the skin. Really helpful for the difficult bits like armpits and asses. [img]/images/graemlins/smile.gif[/img]
Offline , Polycount.com Editor, 6,665 Posts, Join Date Oct 2004, Location Boston USA  
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Chunkey's Avatar
Old (#53)
Aye, it does look rather nice, and I gave it a try a few days back after checking this thread out.

The biggest problem I have though is that I'm hamstrung by the fact I'm using Max 5.1- using any later versions is out of the question [img]/images/graemlins/frown.gif[/img] Also I can't have the final mesh state set as editable poly but hopefully this plugin will become more useful in the future [img]/images/graemlins/smile.gif[/img]

Thanks for the help anyways [img]/images/graemlins/smile.gif[/img]
Chris Allison

Offline , polygon, 525 Posts, Join Date Oct 2004, Location Hampshire, UK Send a message via MSN to Chunkey  
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Eric Chadwick's Avatar
Old (#54)
I'm using it in 5.1 for a year or so without problems. But yeah it does require Editable Poly. Bio Skin does some similar things with Skin, works in 5.1, and requires Editable Mesh. Might try that...
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PaK's Avatar
Old (#55)
Where is the script that tells you how much of the Unwrap realeastate you've used? I think it's one of martinez's scripts.

-R
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ross "PaK-RaT" Patel
Airtight Games :: Sr. Technical Artist
Offline , polycounter, 955 Posts, Join Date Oct 2004, Location WA, USA Send a message via ICQ to PaK Send a message via AIM to PaK Send a message via MSN to PaK Send a message via Yahoo to PaK  
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Eric Chadwick's Avatar
Old (#56)
It's called TextureArea.mcr. I dunno whether it's kosher to post it or not? Maybe ask monster or poopinmymouth.
Offline , Polycount.com Editor, 6,665 Posts, Join Date Oct 2004, Location Boston USA  
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hawken's Avatar
Old (#57)
any of you guys know and good cell shader for max?

I had one years ago, fuck knows what it was called.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
Offline , insane polycounter, 5,069 Posts, Join Date Jan 2005, Location .jp  
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MoP's Avatar
Old (#58)
Illustrate! is probably the one you're thinking of, Hawken, it's a really good and versatile toon/technical illustration renderer.

You can do cel shading style in Max5 and above with the Ink 'N' Paint material type, straight out of the box. At least I think it was version 5, might have been Max6 they added that material...
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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Josh_Singh's Avatar
Old (#59)
any tuts online for using skin or die? I hear good things but the interface is pretty intimidating!
Josh Singh 3d Artist
Joshsingh.net
My Art Dump
Offline , card carrying polycounter, 2,179 Posts, Join Date Oct 2004, Location Irvine Ca  
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Eric Chadwick's Avatar
Old (#60)
It comes with a good help file, have you read this and still have questions? After you install it, you'll find the help in \3dsmax7\Help\.
Offline , Polycount.com Editor, 6,665 Posts, Join Date Oct 2004, Location Boston USA  
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PolyMonkey's Avatar
Old (#61)
Ghost_rider FYI if you have access to max 8 you might not have a need for skinordie. I found the new selection tools among other things that come stock in 8 now to work just great when rigging. Just one less script to install. Good luck.
Jeff Skalski
EA Mythic
Offline , line, 77 Posts, Join Date Oct 2005, Location Maryland, USA  
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Eric Chadwick's Avatar
Old (#62)
The author of Skin Or Die is now hosting his scripts on Scriptspot. He added a couple fixes I asked for, namely saving my custom window layouts. If you have any feedback, be sure to let him know, he's quick with updates. And you can't beat free software!

http://www.scriptspot.com/andrehotz/
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Jhotun's Avatar
Old (#63)
Hey guys, do not know if this has been posted before (it is very new), but if not you cannot let it pass [img]/images/graemlins/smile.gif[/img]

Basically, it morphs a mesh to the surface of another. And let me tell you that it works as a charm.

head on to http://www.scriptspot.com/download.asp?ID=3131

Cheers
Burn now
Offline , spline, 129 Posts, Join Date Aug 2005, Location Spain - Madrid  
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Eric Chadwick's Avatar
Old (#64)
Yeah, Paul makes some great tools. He's really helpful too. Drop by his forum sometime.
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hawken's Avatar
Old (#65)
head generator for max. was I dreaming?
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
Offline , insane polycounter, 5,069 Posts, Join Date Jan 2005, Location .jp  
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MoP's Avatar
Old (#66)
Hawken, if you have $500 lying around... go and buy this.
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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Joshua Stubbles's Avatar
Old (#67)
Hush MoP, that's our secret :P
We've actually licensed that app for our next game.
[vassago] env artist, Turn10 Studios
portfolio - linkedin -
polycount.wiki
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ManiaX's Avatar
Old (#68)
It only shows the pludins will wok up to 3DS Max Version 7. amyone know if they will work with version 8?
Offline , null, 2 Posts, Join Date Mar 2006,  
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ManiaX's Avatar
Old (#69)
I am looking for that utility that will take a .XPR file (or is it a .dds file? ) and extract the wire frame 3D Object and let you inject it back in. Any ideas?
Offline , null, 2 Posts, Join Date Mar 2006,  
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Eric Chadwick's Avatar
Old (#70)
XFR format exporter?
http://www.maxplugins.de/max8.php?search=.x

I'm not sure what you're asking for.
Offline , Polycount.com Editor, 6,665 Posts, Join Date Oct 2004, Location Boston USA  
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rollin's Avatar
Old (#71)
alignobject2face

nice to place "details" on your highpoly model for normalmap baking

works even in max7 [img]/images/graemlins/smile.gif[/img]
Offline , card carrying polycounter, 2,120 Posts, Join Date Oct 2004, Location munich, germany  
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Eric Chadwick's Avatar
Old (#72)
CoolPicker is a nice replacement for the standard color picker in Max. Some interface pics here.

A friend didn't have this, so I thought I'd mention it again. Also it's been upgraded since then. After restarting Max, go to Preferences > General and you can turn it on via the Color Selector dropdown.

Last edited by Eric Chadwick; 04-21-2008 at 06:32 AM.. Reason: broken links
Offline , Polycount.com Editor, 6,665 Posts, Join Date Oct 2004, Location Boston USA  
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dejawolf's Avatar
Old (#73)
shelllaunch $.material.diffusemap.filename ""

this maxscript allows you to directly open a bitmap texture for the selected object (although it doesn't work with multi-sub-object materials)
i suppose it might be possible to modify it, so that it opens the materials of multiple selected objects. or multi-subs.
Offline , dedicated polycounter, 1,751 Posts, Join Date Nov 2004, Location Norway  
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Cybroxide's Avatar
Old (#74)
does anyone know if there is a 3Dmax plugin similar to the "make live" mode in maya
Offline , triangle, 295 Posts, Join Date Jun 2006, Location Coral Springs, FL  
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zweek's Avatar
Old (#75)
looking for EdgeChex plugin, read in a few cg posts but link is broken, unknown russian developer, thanks
Offline , null, 12 Posts, Join Date Jun 2006, Location westchester, CA  
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