[ QUOTE ]
I've been using the Skin modifier at work and it would be mighty useful if there was a mean of testing how verts are being moved about without the ballache of coming out of skin and then clicking on the button to get the character animating- is this possible or am I just being a lazy git?
[/ QUOTE ] Skin or Die has a toolset for this. Pretty cool actually.
Here's a screenshot of most of the tools.
The "test bone deform" window on the left is the one that does this.
Hmmm, looks like Andre's site is dead. Here's a mirror of the latest version I have, at least until his site pops back up.
Another way that I test skins is to set up a quickie animation first, then start adjusting weights to that. You can play/scrub the animation while editing the skin. Really helpful for the difficult bits like armpits and asses. [img]/images/graemlins/smile.gif[/img]