|
created [Technical Talk] - Max Plugins
on 11-08-2004 10:37 AM
Hey guys, I was just wondering if we could get a thread featuring all those cool max scripts and plug-ins we lost from the old poly count. The ones I can think of off the top of my head:
Chuggnutt's uv tools
texporter
Juan martinez's polycounter and u.v. mirroring script
u.v. help (works like relax in deep u.v.)
That one tool that spits out a .psd from your u.v editor
If you guys know the links to these great tools Please post them!!! and If you know of any others please share!
|
, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
|
created Re: All those cool max plug ins we lost....
on 11-08-2004 11:44 AM
|
, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
|
created Re: All those cool max plug ins we lost....
on 11-08-2004 12:33 PM
you rock man. that really helps.
|
, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
|
created Re: All those cool max plug ins we lost....
on 11-08-2004 03:23 PM
I forgot about that PSD path exporter, I love that thing.
|
, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
|
created Re: All those cool max plug ins we lost....
on 11-08-2004 03:38 PM
Orionflame is pretty cool.
http://www.flamefx.com/
|
, Polycount.com Editor,
6,674 Posts,
Join Date Oct 2004,
Location Boston USA
|
created Re: All those cool max plug ins we lost....
on 11-08-2004 08:08 PM
Stuck to the top, since this is pretty damn handy.
|
, spline,
246 Posts,
Join Date Oct 2004,
Location Champaign IL
|
created Re: All those cool max plug ins we lost....
on 11-09-2004 02:07 AM
Two of the best free plugins, Color Correct and Textporter, can be downloaded here:
3ds max Plugins
|
, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
|
created Re: All those cool max plug ins we lost....
on 11-09-2004 03:13 AM
many (if not all [img]/images/graemlins/wink.gif[/img] )plugins can be found here:
http://www.maxplugins.de
and a giant script library is here
http://www.scriptspot.com
|
, dedicated polycounter,
1,346 Posts,
Join Date Nov 2004,
Location Germany
|
created Re: All those cool max plug ins we lost....
on 11-10-2004 03:32 PM
Don't forget that great UV relax script.
UV Help
|
, vertex,
35 Posts,
Join Date Oct 2004,
Location Canada, Quebec
|
created Re: All those cool max plug ins we lost....
on 11-14-2004 10:49 AM
Greeble
For those that don't know what it is, it's usually used to add a lot of extra detail to things like spaceships and death stars. Here's some examples of how someone has used it:
Greeble Stuff
And here's a tutorial on how to use it to create a city:
Greeble City
|
, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
|
created Re: All those cool max plug ins we lost....
on 11-15-2004 01:14 AM
Just sucks there's so few plugins for GMax, if any... :/
|
, triangle,
274 Posts,
Join Date Oct 2004,
Location Aalborg, Denmark
|
created Re: All those cool max plug ins we lost....
on 11-16-2004 12:42 PM
Phatassasin, dude that greeble tut is dope! Ive always wanted to make a huge gta type city! and now I can, and now, I can.
|
, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
|
created Re: All those cool max plug ins we lost....
on 11-16-2004 01:58 PM
Don't forget about the free cloth simulator, SimCloth.
SimCloth
Use this link for Max 6 and 7 version
|
, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
|
created Re: All those cool max plug ins we lost....
on 11-16-2004 05:34 PM
Sweet, this is a long shot but anyone know if there are any fur/hair max plugins out there by any chance ? I'd love to experiment a bit in that area.
|
, vertex,
35 Posts,
Join Date Oct 2004,
Location Canada, Quebec
|
created Re: All those cool max plug ins we lost....
on 11-16-2004 07:21 PM
I'm assuming we're sticking with free plugins here, so you can try Ornatrix. I've seen good results, but it was a bit buggy the last time I tried. Give it a shot though, and let us know how it works.
Ornatrix Hair Plugin
|
, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
|
created Re: All those cool max plug ins we lost....
on 11-16-2004 10:55 PM
This is great! Fatass, you gots the hookups! church!
|
, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
|
created Re: All those cool max plug ins we lost....
on 12-02-2004 03:32 PM
cool guys...=)
|
, line,
60 Posts,
Join Date Oct 2004,
|
created Re: All those cool max plug ins we lost....
on 12-03-2004 01:11 PM
Some semi-obscure plugins/scripts I really like...
Skin Or Die
http://www.scriptspot.com/andrehotz/
Tons of tools for working with Skin weights. Free.
CompositeMode
http://www.morphographic.com/Diversi...positeMode.htm
A mix map that duplicates many of the Photoshop layers blending modes. Free.
Texture Layers 2
http://www.mankua.com/
The cream of the UVW tools. Not free, but worth every penny.
UVPaint
http://w3.enternet.hu/godzola/ScriptSide/
Funky workflow but super-useful for UV-ing architectural models. Free.
Last edited by Eric Chadwick; 10-12-2008 at 06:16 AM..
Reason: fixed skinordie link
|
, Polycount.com Editor,
6,674 Posts,
Join Date Oct 2004,
Location Boston USA
|
created Re: All those cool max plug ins we lost....
on 12-07-2004 03:52 AM
thought it was worth mentioning,
all max 6 plug ins are said to work in max 7.
draw without greed
|
|
created Re: All those cool max plug ins we lost....
on 12-14-2004 03:27 AM
Simbiont - Free Darktree procedural texture plugin. New procedurals can be downloaded too. Great for doing not particularly detailed high poly stuff (Not characters for example), quickly. Does nice cars if you play with it a bit.
http://www.darksim.com/html/download_simbiont2.html
|
, insane polycounter,
5,644 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
|
created Re: All those cool max plug ins we lost....
on 12-19-2004 01:29 AM
Seamless wokshop filter (part of the Redfield 9 Plugins set)
http://www.redfieldplugins.com/filte...ssWorkshop.htm
It's a Photoshop plugin so it should work with other paint programs that allow .8BF plugins as well. Basiclly it tiles textures that dont tile. It doesnt come with much documentation - here's a tutorial I made that uses it:
http://www.thickshake.com/chrome_foa..._Textures.html
|
, null,
21 Posts,
Join Date Oct 2004,
|
created Re: All those cool max plug ins we lost....
on 12-20-2004 08:05 AM
Wow, definitely the coolest auto-tiler freebie I've ever seen. Not a max plugin though... this should really be its own thread.
It's helpful that they included tooltips for everything. Quite intuitive.
Thanks a lot for sharing this.
|
, Polycount.com Editor,
6,674 Posts,
Join Date Oct 2004,
Location Boston USA
|
created Re: All those cool max plug ins we lost....
on 12-20-2004 10:11 PM
Hey Eric - do you know if there is a max6/7 version of that UVpaint script anywhere? I can only find the .5x version, and it seems a bit screwy in max6
|
, Moderator++,
6,234 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
created Re: All those cool max plug ins we lost....
on 12-21-2004 07:08 AM
Try contacting the author, see if he/she wants to upgrade it.
But it's a bit fiddly anyhow. I asked Zola about it, and it turns out the pointing algorithm that's being used requires a Perspective viewport.
You also have to use a viewing angle that keeps the top of the grid behind the surface you're painting. If you look upwards at the surface, or nearly parallel with the horizon, then it won't work, there's no available projection point. The viewport has to be looking downwards.
Another tip. Since the script requires all the UV vertices to be "broken," you'll want to re-weld them when you're done. When I use UVPaint, I add a UVW Unwrap, select all the UVs, Break them, collapse to Editable Mesh, use the tool, add a UVW Unwrap, re-weld the UVs, then collapse back to Editable Poly.
It's worth the extra effort, saves me a ton of time, at least with mechanical/architectural models. I found it's much faster than using planars and Stitch. But YMMV...
|
, Polycount.com Editor,
6,674 Posts,
Join Date Oct 2004,
Location Boston USA
|
created Re: All those cool max plug ins we lost....
on 12-25-2004 03:47 AM
Martinez Script doesnt work with Max 7, wich has doubled the amount of work I have to do today. O_o
Principal discorded
|
, triangle,
465 Posts,
Join Date Dec 2004,
Location UK, Leeds
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|