Author : disting


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Josh_Singh's Avatar
Old (#1)
Hey guys, I was just wondering if we could get a thread featuring all those cool max scripts and plug-ins we lost from the old poly count. The ones I can think of off the top of my head:

Chuggnutt's uv tools
texporter
Juan martinez's polycounter and u.v. mirroring script
u.v. help (works like relax in deep u.v.)
That one tool that spits out a .psd from your u.v editor

If you guys know the links to these great tools Please post them!!! and If you know of any others please share!
Josh Singh 3d Artist
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MoP's Avatar
Old (#2)
Chuggnut's UV Tools:
http://www.chuggnut.com/scripts/unwr...nwraptools.htm

Texporter:
http://www.cuneytozdas.com/software/3dsmax/

Martinez's Maxscripts:
http://www.juantwo.com/scripts.htm

UVHelp script (a must-have, imho!)
http://www.microcan.nl/uvHelp/uvHelpVS.htm

UVW Map exporter as PSD vector paths:
http://www.rpmanager.com/freeTools.htm

Any more you need? [img]/images/graemlins/smile.gif[/img]

MoP
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Josh_Singh's Avatar
Old (#3)
you rock man. that really helps.
Josh Singh 3d Artist
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FatAssasin's Avatar
Old (#4)
I forgot about that PSD path exporter, I love that thing.
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Eric Chadwick's Avatar
Old (#5)
Orionflame is pretty cool.
http://www.flamefx.com/
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HarlequiN's Avatar
Old (#6)
Stuck to the top, since this is pretty damn handy.
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FatAssasin's Avatar
Old (#7)
Two of the best free plugins, Color Correct and Textporter, can be downloaded here:
3ds max Plugins
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CrazyButcher's Avatar
Old (#8)
many (if not all [img]/images/graemlins/wink.gif[/img] )plugins can be found here:
http://www.maxplugins.de

and a giant script library is here
http://www.scriptspot.com
3dsmax scripts and .fx - pixeljetstream - expressing my own opinions
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LeJomphe's Avatar
Old (#9)
Don't forget that great UV relax script.

UV Help
Offline , vertex, 35 Posts, Join Date Oct 2004, Location Canada, Quebec  
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FatAssasin's Avatar
Old (#10)
Greeble

For those that don't know what it is, it's usually used to add a lot of extra detail to things like spaceships and death stars. Here's some examples of how someone has used it:
Greeble Stuff

And here's a tutorial on how to use it to create a city:
Greeble City
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Jes's Avatar
Old (#11)
Just sucks there's so few plugins for GMax, if any... :/
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Josh_Singh's Avatar
Old (#12)
Phatassasin, dude that greeble tut is dope! Ive always wanted to make a huge gta type city! and now I can, and now, I can.
Josh Singh 3d Artist
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FatAssasin's Avatar
Old (#13)
Don't forget about the free cloth simulator, SimCloth.

SimCloth

Use this link for Max 6 and 7 version
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LeJomphe's Avatar
Old (#14)
Sweet, this is a long shot but anyone know if there are any fur/hair max plugins out there by any chance ? I'd love to experiment a bit in that area.
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FatAssasin's Avatar
Old (#15)
I'm assuming we're sticking with free plugins here, so you can try Ornatrix. I've seen good results, but it was a bit buggy the last time I tried. Give it a shot though, and let us know how it works.

Ornatrix Hair Plugin
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Josh_Singh's Avatar
Old (#16)
This is great! Fatass, you gots the hookups! church!
Josh Singh 3d Artist
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jehuty's Avatar
Old (#17)
cool guys...=)
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Eric Chadwick's Avatar
Old (#18)
Some semi-obscure plugins/scripts I really like...

Skin Or Die
http://www.scriptspot.com/andrehotz/
Tons of tools for working with Skin weights. Free.

CompositeMode
http://www.morphographic.com/Diversi...positeMode.htm
A mix map that duplicates many of the Photoshop layers blending modes. Free.

Texture Layers 2
http://www.mankua.com/
The cream of the UVW tools. Not free, but worth every penny.

UVPaint
http://w3.enternet.hu/godzola/ScriptSide/
Funky workflow but super-useful for UV-ing architectural models. Free.

Last edited by Eric Chadwick; 10-12-2008 at 06:16 AM.. Reason: fixed skinordie link
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killingpeople's Avatar
Old (#19)
thought it was worth mentioning,
all max 6 plug ins are said to work in max 7.
draw without greed
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Jackablade's Avatar
Old (#20)
Simbiont - Free Darktree procedural texture plugin. New procedurals can be downloaded too. Great for doing not particularly detailed high poly stuff (Not characters for example), quickly. Does nice cars if you play with it a bit.

http://www.darksim.com/html/download_simbiont2.html
Tipping cows in fields Elysian.

Portfolio: www.jackablade.com
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vanilla's Avatar
Old (#21)
Seamless wokshop filter (part of the Redfield 9 Plugins set)

http://www.redfieldplugins.com/filte...ssWorkshop.htm

It's a Photoshop plugin so it should work with other paint programs that allow .8BF plugins as well. Basiclly it tiles textures that dont tile. It doesnt come with much documentation - here's a tutorial I made that uses it:

http://www.thickshake.com/chrome_foa..._Textures.html
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Eric Chadwick's Avatar
Old (#22)
Wow, definitely the coolest auto-tiler freebie I've ever seen. Not a max plugin though... this should really be its own thread.

It's helpful that they included tooltips for everything. Quite intuitive.

Thanks a lot for sharing this.
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Joshua Stubbles's Avatar
Old (#23)
Hey Eric - do you know if there is a max6/7 version of that UVpaint script anywhere? I can only find the .5x version, and it seems a bit screwy in max6
[vassago] env artist, Turn10 Studios
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Eric Chadwick's Avatar
Old (#24)
Try contacting the author, see if he/she wants to upgrade it.

But it's a bit fiddly anyhow. I asked Zola about it, and it turns out the pointing algorithm that's being used requires a Perspective viewport.

You also have to use a viewing angle that keeps the top of the grid behind the surface you're painting. If you look upwards at the surface, or nearly parallel with the horizon, then it won't work, there's no available projection point. The viewport has to be looking downwards.

Another tip. Since the script requires all the UV vertices to be "broken," you'll want to re-weld them when you're done. When I use UVPaint, I add a UVW Unwrap, select all the UVs, Break them, collapse to Editable Mesh, use the tool, add a UVW Unwrap, re-weld the UVs, then collapse back to Editable Poly.

It's worth the extra effort, saves me a ton of time, at least with mechanical/architectural models. I found it's much faster than using planars and Stitch. But YMMV...
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Prs-Phil's Avatar
Old (#25)
Martinez Script doesnt work with Max 7, wich has doubled the amount of work I have to do today. O_o
Principal discorded
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