3d max 6 bug/problem?
on 11-05-2004 03:11 AM
Hiya I am using 3d max 6 and working with biped, this issue has happened a couple of times and I have no clue how to solve it...
bascially the vertexs are not showing in the phsique modifer,, so as you can imagine it becomes impossible to setup a rig,,, I've tried using edit mesh, edit poly, reintialising rigs, unhiding verts, unfreezing allsorts... I am guessing its something daft and easy any thoughts?