Re: How do I snap UV shells in Maya?
on 11-04-2004 10:11 PM
Brain, I use that undo trick too, but it's useful only when I'm snapping to the grid.
That's true about allowing the UV's to be a little off though, since it won't matter at the pixel level. But I'm compulsive about things like that... If you're able to write a shell snapping script, please let me know about it.