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created Todays Quick model, (my housemate)
on 11-04-2004 10:28 AM
Did this today , trying to get things real quick , its no where near perfect , but nice to have some good res photos to work from ..
the reference ...
I definately need to get better at hair ..
the model was finnshed in an hour , the texture took another 3-4 hours , then i spent a couple of hours fiddling with the hair ...
what to do tomorow ... [img]/images/graemlins/smile.gif[/img]
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, polycounter,
794 Posts,
Join Date Oct 2004,
Location UK / Scotland
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created Re: Todays Quick model, (my housemate)
on 11-04-2004 11:24 AM
Looks cool, but I'm not a big fan of photosourcing. I don't like it at all actualy [img]/images/graemlins/smile.gif[/img]
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, triangle,
275 Posts,
Join Date Oct 2004,
Location Vancouver, B.C
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created Re: Todays Quick model, (my housemate)
on 11-04-2004 12:45 PM
well , wotever floats ya boat .. just wanted to try photos , any parts i could improve on?
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, polycounter,
794 Posts,
Join Date Oct 2004,
Location UK / Scotland
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created Re: Todays Quick model, (my housemate)
on 11-04-2004 02:26 PM
I think for what you are trying to do (quick models), photos work perfectly. Especially if you are practicing modeling and not textures [img]/images/graemlins/wink.gif[/img]
Anyway, looks pretty good to my low-skilled eye. The only thing I noticed is he has a scowl(sp?) in the photos, but you didn't model one on his face. I think it's making the skin look a little off because of that. There's also some stretching on the upper part of his ear. It may actually be a little too big also.
If I wanted to get nit picky, his nose is also a little longer near the bottom than your model's nose.
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created Re: Todays Quick model, (my housemate)
on 11-04-2004 03:10 PM
God your right about the nose ... i cant belive i didnt see that .. the scoul i did model in originaly , then flattened it out a little coz it looked odd ... i guess wot im trying to do is quick complete models , so im less attached to me work ... its somthing they teach u in drawing .. (especialy life drawing) so im trying to keep the same attitude to my digital work ...
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, polycounter,
794 Posts,
Join Date Oct 2004,
Location UK / Scotland
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created Re: Todays Quick model, (my housemate)
on 11-04-2004 05:51 PM
dude why is your roomate so pissed?
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: Todays Quick model, (my housemate)
on 11-04-2004 10:23 PM
i'm curious as to why his ears are so distorted on the uv map... and where you've hacked up the source images is fairly evident on the sides of the cheeks. still, not bad for a quick model [img]/images/graemlins/smile.gif[/img]
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, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
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created Re: Todays Quick model, (my housemate)
on 11-05-2004 03:08 AM
He always looks like that [img]/images/graemlins/smile.gif[/img]
yes there is many a place i could improve , this is my first attempt at doing a photo sourced model , and speed was the idea , i used a spherical map rather than cylindrical like most do, this helps spread the face out , but the ears are massive for some reason , and the nose tiny .. is there a better way? if i used cylindrical , the sides of the nose have virtually no uv space ... what do i do ? relax uvs ?
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, polycounter,
794 Posts,
Join Date Oct 2004,
Location UK / Scotland
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created Re: Todays Quick model, (my housemate)
on 11-05-2004 03:14 AM
I like it! I've never used photo sourcing before myself quite neat, relax would work bud
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