Re: Character Artist Portfolio
on 11-04-2004 05:38 PM
its good stuff man, uve been getting better gradually and only heading up
as a portfolio put together it has a lot of stuff, which is always fun to look for the random browser. but - in my opinion, u have pieces in there that could be spared, even trade skills alltogether. your highpoly or 2d stuff are nowhere as good as your low poly character textures and seem only to do bad for u than good. a gillette mach 3 razor is great for a close shave b4 u give head to a girl but it doesnt belong in a character artist's portoflio -- yes, even if its the turbo power champion edition of the razor.
the samurai medic concept is obviously the strongest piece in the 2d section. all the rest fall way behind it... so is there any point to them?
my advice here is to
a. dont mirror
b. develop the somewhat generic drawing of a good concept into YOUR concept (keyword is creativety)
so i think a portfolio for shimmer should only include low poly models and low poly textures.
now since u pretty much put all the cards on the table u cant avoid general crit about ur gameplay [img]/images/graemlins/smile.gif[/img]
well somebody said theres a lot of bobo
aah rockstar.. blat!
thing is the style of most pieces is consistant (which is good) and kinda ive-seen-it-b4 (which is bad). its all very generic, do u see what im saying?
ur rendering is somewhat recognizeable, i think, but the actualy content reminds me of too many things ive seen before. if u wonna stand out (and u do) u gotta get that *shimmer behind ur characters, concepts, models and razor blades. thats the most important thing imo....
aight, long enuf.
u'r hard worker thats gr8
u'r really doing fine so far, u got ur technique pretty good together so its not holding u back, so now its time to let ur personal style filter in and make great characters, ull be a kick ass and ull get a gr8 job and a beautiful wife with sexy lips and a big house and have lotsa money and everyone is happy