ahhh I had to do a little futzing around to make it work.
First I went to http://www.drone.org/tutorials/spaceChange.html
and grabbed the spaceChange50.zip file - this is a utility node that lets you change between different coordinate systems. I don't see a spacechange version for 6.0, dunno if the 5.0 version will work with it or not, or if 6.0 includes something like this out of the box...
Anyhow then I opened up the shader network in hypershade.
I ran the color output of the normal map texture into a SetRange node, going from old range [0, 1] to new range [-1, 1].
Then I ran the output from that into a new SpaceChange node, setting the values as Nodestate:Normal, Operation:normal, InSpace:point, OutSpace:camera, RebuildUVN:keepU, and didn't check the "Normalize Output" checkbox.
Then the output of that node went into the Normal Camera of the texture.
If you can't get SpaceChange working in 6.0 you can change from point to camera space with a bunch of vector calculations. I don't know exactly how that works, but a picture of such a network is here: http://www.headus.com/au/samples/nor...raph2.fig.html
Hope this helps [img]/images/graemlins/smile.gif[/img]