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created wip - silent hillish scene
on 10-30-2004 04:37 AM
finally got my lazy butt to work on some stuff in my free time, heres what i came up with so far.. looks kinda boring so far, any ideas what i could do to spice it up? differnt lighting maybe? props?
based on this ref pic

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, vertex,
44 Posts,
Join Date Oct 2004,
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created Re: wip - silent hillish scene
on 10-30-2004 05:22 AM
I like it, I'd like to see some more seepage/water marks. Maybe a few sublte colours reds/greens/browns to help break up the overpowering grey. Nice work
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, polycounter,
1,102 Posts,
Join Date Oct 2004,
Location London Uk
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created Re: wip - silent hillish scene
on 10-30-2004 06:36 AM
Looking good. Some nice texture work there.
Some more water stains would lookg good, maybe even try putting in a spot or a trail of bloodstains/blood
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, spline,
128 Posts,
Join Date Oct 2004,
Location Australia
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created Re: wip - silent hillish scene
on 10-30-2004 06:36 AM
Cool stuff.
Some more dramatic lighting would spice it up a lot.
Maybe some more trash like old newspapers, cardboardboxes, some old pallets etc.
/Palm
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, triangle,
283 Posts,
Join Date Oct 2004,
Location Sweden
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created Re: wip - silent hillish scene
on 10-30-2004 07:23 AM
SillentHill has a lot of detail in every scene. Most of the time they bump up the scenes with models i guess - in all its rotten glory [img]/images/graemlins/smile.gif[/img].
I would add some long gone "flowerboxes", glass (brocken window)on the floor and maybe a gorry wheelchair (hospitalgarden?). Textures are looging very good, could be right from the game - with some fog of course [img]/images/graemlins/smile.gif[/img].
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, spline,
137 Posts,
Join Date Oct 2004,
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created Re: wip - silent hillish scene
on 10-30-2004 08:20 AM
Dude this rocks. I'm totally digging scenes more than characters lately - this one is great. My only crit is the lighting - and some lack in ambience. Perhaps some newspapers spread out on the ground, a puddle, dumpster - something. Looks GREAT compared to your reference, but adding some little things could contribute some.
Kickass job dude.
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, Administrator,
8,660 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: wip - silent hillish scene
on 10-30-2004 09:41 AM
are you reusing the ground texture on that tank up top? It really detracts from the overall scene. It has the potential to look really really nice, but as it is, it just feels kind of bland and homogenous. My favorate part is the wall with the doors and windows, that part rocks, but the same colr and concrete pattern spread over everything kind of kills it for me.
One more new texture for that tank could seriously help it out. Looking good regardless though.
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created Re: wip - silent hillish scene
on 10-30-2004 10:21 AM
I agree with poop the reuse is fairly obvious but if you do another sexy rusty texture like you have going right now it will look extreamly cool. Nice work [img]/images/graemlins/laugh.gif[/img]
- Sean McBride -
- Art Director - Tribes: Ascend - Hi-Rez Studios -
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, polycounter,
782 Posts,
Join Date Oct 2004,
Location Atlanta, GA
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created Re: wip - silent hillish scene
on 10-30-2004 12:54 PM
The scene itself is really great, I love the old disturbing derelict rust bucket feel to scenery (ala silent hill). I think some of the texturing could do with some more rusty colour variation as it's most prodominantly grey at the moment, though perhaps u prefer that.
It's reminding me of sh4 at the moment.
All the scene needs is some extra environment props as previously suggested and voila.
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, polycounter,
1,086 Posts,
Join Date Oct 2004,
Location Malta
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created Re: wip - silent hillish scene
on 10-30-2004 01:52 PM
definately go for the wheelchair ... put some stains on the floor dryed blood sorta thing , or just a puddle ... i used to play in an abandones hospotal when i was a kid ... very scary stuff , maybe a drip holder or somthing would work ... like has been said , junk it up [img]/images/graemlins/smile.gif[/img] the textures are great , when i played SH3 through , i started somthing like this , but it wasnt anywhere near as good ... keep at it ...
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, polycounter,
794 Posts,
Join Date Oct 2004,
Location UK / Scotland
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created Re: wip - silent hillish scene
on 10-30-2004 03:46 PM
*Wheelchair* , Bloodstains (Dried) , Maybe some rotted appendages? IE a hand or maybe a few fingers or toes laying by the wheelchair with a rusty steakknife behind the lft wheelchair's front wheel?
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, spline,
202 Posts,
Join Date Oct 2004,
Location Utah
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created Re: wip - silent hillish scene
on 10-31-2004 11:19 AM
looking ace, my main complaint is the lighting, the whole scen seems very flat to me, hard to make out any depth
AIM & Yahoo = Meandalethesnail
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, triangle,
426 Posts,
Join Date Oct 2004,
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created Re: wip - silent hillish scene
on 10-31-2004 12:55 PM
hey all! thanks for the crits and all, i didnt expect to get as many as i did =)
definately going to make a couple new textures for that round thing at the top, and going to add some minor details like gutters and some wires and all 2nite
as for the lighting, thats' probably one of my weakest points, anyone care to do a quick paintover to show what would work better?
i was thinking this could be an old prosthetics (is that how its spelled?) manufacturer or soemthing, that might be kinda cool, as for the wheelchair and all.. wickked idea.. i'll start on the props as soon as im done all the environmental stuff i have in mind =)
bloodstains and water marks are definately something it needs too, but at the same time im not exactly sure how i want to do them? i dont want to paint them in the texture since im just tiling 3 different ones at the moment, so i was thinking of overlaying polys w/ alphas for stains and all.. would that be a good idea? just keeping in mind the whole thought that this is sposed to be for a game engine of some sort
anyways.. i do have normal maps planned for this too , cant wait to do those!
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, vertex,
44 Posts,
Join Date Oct 2004,
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created Re: wip - silent hillish scene
on 11-01-2004 02:32 AM
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, vertex,
44 Posts,
Join Date Oct 2004,
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created Re: wip - silent hillish scene
on 11-01-2004 07:35 AM
most game engines (ones i've used anyways) alow you to do blood an such on decal layers, this is usualy done in a seperate uv channel, and the game sets the textures in that channel as either an overlay, or sometimes just stick them on top like a sticker (you alpha out the areas you don't want to show) i think theres a way to simulate this in max with maybe a blend material, but i've never tried at all, the engine i'm using now has its custome max material pluggin that adds the detail channel into our max material,
but man the lighting helped shit loads in that scene
this is a testimate how just simple lighting can really help make a scene pop
AIM & Yahoo = Meandalethesnail
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, triangle,
426 Posts,
Join Date Oct 2004,
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created Re: wip - silent hillish scene
on 11-01-2004 11:01 AM
Yeah, the lighting certainly has helped. Also good to have brought out the less obvious details in the texture some and it's nice to see some more colour variation.
Decals are the way to go, though I'm unsure how such a task would be done within max.
It's lookin great, keep at it [img]/images/graemlins/wink.gif[/img]
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, polycounter,
1,086 Posts,
Join Date Oct 2004,
Location Malta
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created Re: wip - silent hillish scene
on 11-01-2004 11:10 AM
Maybe further intensify the lighting? Get a good central halo going and place a character in it that would fit the scene. Maybe let the light wash out in a few places too. Oh and get a noise grain over it all. It's not Silent Hill without a noise grain!
"What those cops don't know is I've secretly replaced my coffee with invincible!"
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, triangle,
291 Posts,
Join Date Oct 2004,
Location Washington State
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created Re: wip - silent hillish scene
on 11-01-2004 03:07 PM
What your scenes need are some kind of focus, right now they're just empty spaces, with nothing for the eye to roam around and finally hit on. The wheelchair idea is a good example of this, but there could be any number of things that could serve this purpose. It's like an empty stage that needs an actor just standing there, that will give it some implied meaning, and with this much atmosphere, you'll need it.
Ever seen a movie called 'Session 9'? You'll find it VERY inspirational, if you haven't already.
/jzero
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, polycounter,
795 Posts,
Join Date Oct 2004,
Location Dallas, TX USA
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created Re: wip - silent hillish scene
on 11-01-2004 04:29 PM
I fuckin love it. big fan of the series and the art style. very nice. my demo reel is acctualy heavily influenced by the art style.
at any rate, nice work. you're a much better texture artist than I [img]/images/graemlins/wink.gif[/img]
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, dedicated polycounter,
1,545 Posts,
Join Date Oct 2004,
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