Author : Nate Broach


Reply
Reply
 
Thread Tools Display Modes
Bryan Cavett's Avatar
Old (#1)
Here some characters I worked on for BR2




model by Juan Martinez


model by Jesse Sosa




initial model and texture: Juan Martinez
final model and texutre: me


initial model: Juan Martinez




model by Jesse Sosa





model by Jesse Sosa


model by Jesse Sosa
Offline , triangle, 334 Posts, Join Date Oct 2004,  
   Reply With Quote

FatAssasin's Avatar
Old (#2)
Wow, am I the only here that didn't work on this game? [img]/images/graemlins/smile.gif[/img]

Excellent work. I really like the freaky monster stuff.
Offline , polycounter, 813 Posts, Join Date Oct 2004, Location Kirkland, WA  
   Reply With Quote

Steakhouse's Avatar
Old (#3)
I love that first beasty!
"What those cops don't know is I've secretly replaced my coffee with invincible!"
Offline , triangle, 291 Posts, Join Date Oct 2004, Location Washington State  
   Reply With Quote

Josh_Singh's Avatar
Old (#4)
that fat dude remindes me of the line "Ill sow up your ass and keep on feeding you and feeding you..." I dont know what it's from.
But these are great man, some really twisted designs.
Josh Singh 3d Artist
Joshsingh.net
My Art Dump
Offline , card carrying polycounter, 2,181 Posts, Join Date Oct 2004, Location Irvine Ca  
   Reply With Quote

poopinmymouth's Avatar
Old (#5)
Great work. I still like your version of the brute better than blurs.

Thanks for all the tips and tricks while working with ya, and I cant wait to see what you come up with next.
Offline , veteran polycounter, 3,617 Posts, Join Date Oct 2004, Location Reykjavik, Iceland Send a message via ICQ to poopinmymouth Send a message via AIM to poopinmymouth Send a message via MSN to poopinmymouth Send a message via Yahoo to poopinmymouth Send a message via Skype™ to poopinmymouth  
   Reply With Quote

RazorBladder's Avatar
Old (#6)
Wow, that's a lotta grand texturing [img]/images/graemlins/laugh.gif[/img]
I Really dig the monsters, awesome stuff.
I think I'm gonna end up totally impatient gettin this game, looks to be a beastly game.
-Ghuntard! | TIGER BREAD!
Offline , polycounter, 1,086 Posts, Join Date Oct 2004, Location Malta Send a message via AIM to RazorBladder Send a message via MSN to RazorBladder  
   Reply With Quote

monster's Avatar
Old (#7)
good stuff bryan.
Juan Martinez | Blog | Animator at Verse, Inc
Offline , polycounter, 963 Posts, Join Date Oct 2004, Location Dallas, TX USA Send a message via ICQ to monster Send a message via AIM to monster  
   Reply With Quote

Jerome's Avatar
Old (#8)
whats this for?
Offline , spline, 210 Posts, Join Date Oct 2004,  
   Reply With Quote

JBoskma's Avatar
Old (#9)
[ QUOTE ]
Wow, am I the only here that didn't work on this game? [img]/images/graemlins/smile.gif[/img]


[/ QUOTE ]

Haha, I think the whole Terminal Reality BR crew is registered to polycount. [img]/images/graemlins/smile.gif[/img]
Cool work in this thread. I like the open belly monster the best, nice shading [img]/images/graemlins/smile.gif[/img]
Boskma.org Jelmer @ VFS weblog
Offline , triangle, 275 Posts, Join Date Oct 2004, Location Vancouver, B.C  
   Reply With Quote

Thegodzero's Avatar
Old (#10)
Did the creature under the giant open belly thing have a cock or something? It looks like it had one at one point. If not why is there a big black hole where one would be?
Brandon Nobbs, World Artist
My Portfolio
My Kickstarter
Offline , veteran polycounter, 3,269 Posts, Join Date Oct 2004, Location Kirkland WA Send a message via AIM to Thegodzero Send a message via Yahoo to Thegodzero  
   Reply With Quote

IceWolve's Avatar
Old (#11)
Looks great, love that ass on rayne, the kinda of ass i like on my women [img]/images/graemlins/laugh.gif[/img] Textures are real nice on that first model.
Offline , spline, 200 Posts, Join Date Oct 2004, Location Dallas, Texas  
   Reply With Quote

DH_'s Avatar
Old (#12)
the fleshy guy and the fat guy on the hooks kick all kinds of ass, nice work
Offline , spline, 192 Posts, Join Date Oct 2004,  
   Reply With Quote

Showster's Avatar
Old (#13)
stunning some of the stuff there nice originality [img]/images/graemlins/smile.gif[/img]
Offline , triangle, 356 Posts, Join Date Oct 2004, Location United Kingdom Staffordshire Send a message via ICQ to Showster Send a message via AIM to Showster Send a message via MSN to Showster  
   Reply With Quote

neolith's Avatar
Old (#14)
Amazing quality in all of them! Top work!
-The biggest trick the devil ever pulled was convincing the world he didn't exist.-
Offline , triangle, 340 Posts, Join Date Oct 2004, Location Düsseldorf, Germany  
   Reply With Quote

qubism's Avatar
Old (#15)
yea very nice stuff there is :P
Offline , triangle, 458 Posts, Join Date Oct 2004, Location germany Send a message via ICQ to qubism Send a message via MSN to qubism  
   Reply With Quote

swampbug's Avatar
Old (#16)
ditto!.. cool work.. some really fun monster designs.
Offline , polycounter, 762 Posts, Join Date Oct 2004, Location under a rock  
   Reply With Quote

_Shimmer's Avatar
Old (#17)
this girl is so declicous. yummi...
The neatpick. the not very good usage or normalmaps / textures. It looks like, TR started developing the game and after the normalmap madness came in the industry, started to mork with normalmaps because they where forced....
Freelance 3D Artist
http://www.stephanviranyi.com/

One Minute Fly
http://www.oneminutefly.com
Offline , polygon, 650 Posts, Join Date Oct 2004, Location Berlin Send a message via ICQ to _Shimmer  
   Reply With Quote

eepberries's Avatar
Old (#18)
The fatty hanging from hooks really gives me the chills... excellent work. Though I do have to agree that the usage of normal maps in the level really take away from what I think it could've been :|
Offline , line, 87 Posts, Join Date Oct 2004,  
   Reply With Quote

skankerzero's Avatar
Old (#19)
[ QUOTE ]
The neatpick. the not very good usage or normalmaps / textures. It looks like, TR started developing the game and after the normalmap madness came in the industry, started to mork with normalmaps because they where forced....

[/ QUOTE ]

Quite the opposite. We didn't have time to develop high poly assets, so Bryan actaully painted most of the normal maps by hand (Yes, painting in the red, blue, and green channel). That in itself deserves some praise.
---
jesse sosa
owner - creative director
Dinosaur Games
www.mechknightgame.com
www.skankerzero.com
Offline , Moderator++, 2,304 Posts, Join Date Jan 1970, Location Austin, TX Send a message via ICQ to skankerzero Send a message via AIM to skankerzero Send a message via MSN to skankerzero Send a message via Yahoo to skankerzero Send a message via Skype™ to skankerzero  
   Reply With Quote

Bryan Cavett's Avatar
Old (#20)
Thanks you everyone!

thegodzero: he was designed to spit acid out of his stomach after devouring humans.

DH: My god you dont know how much your fleshy creature texturing inspired me on that texture. I kept telling myself "how the hell does he do this so good." That texture took me the longest... I remade it twice... I think maybe only slezz took longer (the open stomach boss)

shimmer: yeah i wasnt happy not being able to make full high poly characters for normal mapping on this game. Since our main platform was the ps2 the normal maps were just a bonus for the xbox version and thus just painted by hand [img]/images/graemlins/frown.gif[/img]

skanker: I only tried painting in the channels once... to damn hard but learned alot. the rest were greyscale converts.

Poop: I hate the brute all together... It is in my opinion my worst texture in the game [img]/images/graemlins/frown.gif[/img]

I got to get some personal stuff out... I havent done that in awhile.
Offline , triangle, 334 Posts, Join Date Oct 2004,  
   Reply With Quote

adam's Avatar
Old (#21)


The dude on the left looks like a take off the TR art test. And great models - very good work done on this game.
Offline , Administrator, 8,667 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

CCPhil's Avatar
Old (#22)
cool stuff. I esspecially like the 2 generic males with coaths, looks really good [img]/images/graemlins/smile.gif[/img]
I tripped over a hidden edge
Offline , vertex, 27 Posts, Join Date Oct 2004, Location Austria  
   Reply With Quote

blankslatejoe's Avatar
Old (#23)
"Ill sow up your ass and keep on feeding you and feeding you..." I dont know what it's from."

----I'm almost positive it's from an old Wu Tang Clan album... can't remember which one.. probably '36 Chambers'..

wow... I'm really suprised I knew that...

anyway, these are amazing!
Offline , dedicated polycounter, 1,853 Posts, Join Date Oct 2004, Location Boston Suburbs  
   Reply With Quote

Bryan Cavett's Avatar
Old (#24)
[ QUOTE ]


The dude on the left looks like a take off the TR art test. And great models - very good work done on this game.

[/ QUOTE ]

The test was a take off of these guys (or in general all our punks) not the other way around.
Offline , triangle, 334 Posts, Join Date Oct 2004,  
   Reply With Quote

adam's Avatar
Old (#25)
Ah, cool. Thought I noticed a similarity. :P
Offline , Administrator, 8,667 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch