Re: more Br2 characters
on 10-30-2004 10:47 AM
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The neatpick. the not very good usage or normalmaps / textures. It looks like, TR started developing the game and after the normalmap madness came in the industry, started to mork with normalmaps because they where forced....
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Quite the opposite. We didn't have time to develop high poly assets, so Bryan actaully painted most of the normal maps by hand (Yes, painting in the red, blue, and green channel). That in itself deserves some praise.