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created more Br2 characters
on 10-29-2004 12:28 PM
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, triangle,
334 Posts,
Join Date Oct 2004,
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created Re: more Br2 characters
on 10-29-2004 01:36 PM
Wow, am I the only here that didn't work on this game? [img]/images/graemlins/smile.gif[/img]
Excellent work. I really like the freaky monster stuff.
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, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
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created Re: more Br2 characters
on 10-29-2004 02:02 PM
I love that first beasty!
"What those cops don't know is I've secretly replaced my coffee with invincible!"
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, triangle,
291 Posts,
Join Date Oct 2004,
Location Washington State
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created Re: more Br2 characters
on 10-29-2004 02:21 PM
that fat dude remindes me of the line "Ill sow up your ass and keep on feeding you and feeding you..." I dont know what it's from.
But these are great man, some really twisted designs.
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, card carrying polycounter,
2,181 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: more Br2 characters
on 10-29-2004 03:13 PM
Great work. I still like your version of the brute better than blurs.
Thanks for all the tips and tricks while working with ya, and I cant wait to see what you come up with next.
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created Re: more Br2 characters
on 10-29-2004 03:38 PM
Wow, that's a lotta grand texturing [img]/images/graemlins/laugh.gif[/img]
I Really dig the monsters, awesome stuff.
I think I'm gonna end up totally impatient gettin this game, looks to be a beastly game.
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, polycounter,
1,086 Posts,
Join Date Oct 2004,
Location Malta
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created Re: more Br2 characters
on 10-29-2004 04:04 PM
good stuff bryan.
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, polycounter,
963 Posts,
Join Date Oct 2004,
Location Dallas, TX USA
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created Re: more Br2 characters
on 10-29-2004 04:27 PM
whats this for?
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, spline,
210 Posts,
Join Date Oct 2004,
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created Re: more Br2 characters
on 10-29-2004 06:02 PM
[ QUOTE ]
Wow, am I the only here that didn't work on this game? [img]/images/graemlins/smile.gif[/img]
[/ QUOTE ]
Haha, I think the whole Terminal Reality BR crew is registered to polycount. [img]/images/graemlins/smile.gif[/img]
Cool work in this thread. I like the open belly monster the best, nice shading [img]/images/graemlins/smile.gif[/img]
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, triangle,
275 Posts,
Join Date Oct 2004,
Location Vancouver, B.C
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created Re: more Br2 characters
on 10-29-2004 06:08 PM
Did the creature under the giant open belly thing have a cock or something? It looks like it had one at one point. If not why is there a big black hole where one would be?
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, veteran polycounter,
3,269 Posts,
Join Date Oct 2004,
Location Kirkland WA
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created Re: more Br2 characters
on 10-29-2004 06:13 PM
Looks great, love that ass on rayne, the kinda of ass i like on my women [img]/images/graemlins/laugh.gif[/img] Textures are real nice on that first model.
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, spline,
200 Posts,
Join Date Oct 2004,
Location Dallas, Texas
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created Re: more Br2 characters
on 10-30-2004 12:38 AM
the fleshy guy and the fat guy on the hooks kick all kinds of ass, nice work
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, spline,
192 Posts,
Join Date Oct 2004,
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created Re: more Br2 characters
on 10-30-2004 01:43 AM
stunning some of the stuff there nice originality [img]/images/graemlins/smile.gif[/img]
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created Re: more Br2 characters
on 10-30-2004 04:06 AM
Amazing quality in all of them! Top work!
-The biggest trick the devil ever pulled was convincing the world he didn't exist.-
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, triangle,
340 Posts,
Join Date Oct 2004,
Location Düsseldorf, Germany
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created Re: more Br2 characters
on 10-30-2004 05:21 AM
yea very nice stuff there is :P
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, triangle,
458 Posts,
Join Date Oct 2004,
Location germany
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created Re: more Br2 characters
on 10-30-2004 08:59 AM
ditto!.. cool work.. some really fun monster designs.
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, polycounter,
762 Posts,
Join Date Oct 2004,
Location under a rock
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created Re: more Br2 characters
on 10-30-2004 09:05 AM
this girl is so declicous. yummi...
The neatpick. the not very good usage or normalmaps / textures. It looks like, TR started developing the game and after the normalmap madness came in the industry, started to mork with normalmaps because they where forced....
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, polygon,
650 Posts,
Join Date Oct 2004,
Location Berlin
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created Re: more Br2 characters
on 10-30-2004 09:20 AM
The fatty hanging from hooks really gives me the chills... excellent work. Though I do have to agree that the usage of normal maps in the level really take away from what I think it could've been :|
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, line,
87 Posts,
Join Date Oct 2004,
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created Re: more Br2 characters
on 10-30-2004 10:47 AM
[ QUOTE ]
The neatpick. the not very good usage or normalmaps / textures. It looks like, TR started developing the game and after the normalmap madness came in the industry, started to mork with normalmaps because they where forced....
[/ QUOTE ]
Quite the opposite. We didn't have time to develop high poly assets, so Bryan actaully painted most of the normal maps by hand (Yes, painting in the red, blue, and green channel). That in itself deserves some praise.
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created Re: more Br2 characters
on 10-30-2004 02:31 PM
Thanks you everyone!
thegodzero: he was designed to spit acid out of his stomach after devouring humans.
DH: My god you dont know how much your fleshy creature texturing inspired me on that texture. I kept telling myself "how the hell does he do this so good." That texture took me the longest... I remade it twice... I think maybe only slezz took longer (the open stomach boss)
shimmer: yeah i wasnt happy not being able to make full high poly characters for normal mapping on this game. Since our main platform was the ps2 the normal maps were just a bonus for the xbox version and thus just painted by hand [img]/images/graemlins/frown.gif[/img]
skanker: I only tried painting in the channels once... to damn hard but learned alot. the rest were greyscale converts.
Poop: I hate the brute all together... It is in my opinion my worst texture in the game [img]/images/graemlins/frown.gif[/img]
I got to get some personal stuff out... I havent done that in awhile.
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, triangle,
334 Posts,
Join Date Oct 2004,
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created Re: more Br2 characters
on 10-31-2004 04:36 PM
The dude on the left looks like a take off the TR art test. And great models - very good work done on this game.
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, Administrator,
8,667 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: more Br2 characters
on 10-31-2004 05:58 PM
cool stuff. I esspecially like the 2 generic males with coaths, looks really good [img]/images/graemlins/smile.gif[/img]
I tripped over a hidden edge
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, vertex,
27 Posts,
Join Date Oct 2004,
Location Austria
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created Re: more Br2 characters
on 11-01-2004 05:23 AM
"Ill sow up your ass and keep on feeding you and feeding you..." I dont know what it's from."
----I'm almost positive it's from an old Wu Tang Clan album... can't remember which one.. probably '36 Chambers'..
wow... I'm really suprised I knew that...
anyway, these are amazing!
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, dedicated polycounter,
1,853 Posts,
Join Date Oct 2004,
Location Boston Suburbs
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created Re: more Br2 characters
on 11-01-2004 07:44 AM
[ QUOTE ]
The dude on the left looks like a take off the TR art test. And great models - very good work done on this game.
[/ QUOTE ]
The test was a take off of these guys (or in general all our punks) not the other way around.
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, triangle,
334 Posts,
Join Date Oct 2004,
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created Re: more Br2 characters
on 11-01-2004 01:40 PM
Ah, cool. Thought I noticed a similarity. :P
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, Administrator,
8,667 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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