created Re: y are the thigh bone positions changing from max?
on 10-29-2004 11:34 AM
thanks for the tut, yea, i used that one and others to import my model. So i decided to import MercMaleA_rig.max into unreal ed to test that one, even tho its skeleton looks exactly the same in max as the MercMaleB_rig.max. I discovered the 2 skeletons look different in the hips once imported into UnrealEd. and MercMaleA_rig.max model works perfect in UnrealEd while MercMaleB_rig.max has the thigh hip problem. ofcourse this is the skeleton I chose to atach my model to. So unless i can figure out how to make B_rig like A_rig Ill have to re attach my model to A_rig wich sux... doh. if i just woulda chose A_rig in the beginning.
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