This is a level I've been working on for the Joust3D game. I'm mostly done with modeling, except I will be taking out some details near the bottom (since we want to focus attention at the top) and adding a few more details to spruce things up. I'm maybe halfway done with texturing.
Joust3D uses a "bloom" feature (similar to Prince of Persia) so we should be able to recreate at least some of the glowiness [img]/images/graemlins/smile.gif[/img]
This thing is on a pretty massive scale - I haven't got any characters in there for perspective right now, but the whole structure is a bit over half a kilometer tall. This might be tweaked once the gameplay is more finalized, in case the players can't make it back and forth between the platforms [img]/images/graemlins/smile.gif[/img]
Oh, and the polycount so far is something like 175,000 but I'm using LOD's on all of the teeth, which puts the polycount down around 95,000 at most.
I'm open to any crits or suggestions!