created Re: Tutorial about specular maps?
on 10-27-2004 01:39 AM
Brighter = more specular, darker = less specular. Some games allow for colored specmaps where the color of the map is the color of the specularity. If you mean implementing them, well, that depends on your engine or graphics API.
No deity could fill any of our requirements if handicapped with existence. -Ambrose Bierce, The Devil's Dictionary
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