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created New high poly head
on 10-26-2004 10:37 PM
Ok so i did a new high poly head today for fun and to practice working with edge loops a bit more, i would say i spent about 4-5 hours on it total and the model itself is pretty much done except for some inner mouth stuff i might add. Its based off of elisha cuthbert but my goal isnt to get a perfect likeness of her.

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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 10-26-2004 11:56 PM
hhhmm, where to start [img]/images/graemlins/smile.gif[/img] Ok, well, its a decent start, but I wouldnt call it done if I were you, even if youre not worried about it looking like Cuthbert. She aint too hot at the mo to be honest.
toplogy looks very sound, general face shape good, if a tiny bit square jawed for female.
Weird stuff:
Eye shape. Take another look at a front ortho of a female eye. This shape looks a little strange and theyre slanting down too. Theyre also too possibly too far apart. Theyre too high on the face.
The way too hard line where the plane of the side of the nose intersects the plane of the cheeks.
Ears could use detail and and ref.
Lips. something odd going on there. Looks like she has a huge lower lip perhaps.
Ears are too high.
Did a quick paintover. Hope this helps to see the quirky stuff:
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
Location SF Bay area
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created Re: New high poly head
on 10-27-2004 01:21 AM
thanks for the great crits daz, heres an update on her

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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 10-27-2004 01:27 AM
Shes still looking a bit like a bloke. You need to soften down the corner of the jaw significantly and perhaps the creases from nose to chin (what are those actually called?) too. Looking nice at this stage.
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, insane polycounter,
5,644 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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created Re: New high poly head
on 10-27-2004 01:59 AM
yeah its looking great. that was one hell of a paint over daz. great stuff earthquake.
- Sean McBride -
- Art Director - Tribes: Ascend - Hi-Rez Studios -
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, polycounter,
782 Posts,
Join Date Oct 2004,
Location Atlanta, GA
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created Re: New high poly head
on 10-27-2004 02:38 AM
maybe pull the bridge of her nose back to make her look more feminine .... its looking alot better tho [img]/images/graemlins/smile.gif[/img]
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, polycounter,
794 Posts,
Join Date Oct 2004,
Location UK / Scotland
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created Re: New high poly head
on 10-27-2004 02:58 AM
The eyes are still slanted, i cant look past the eyes. But i think her jaw might also be too wide in the back. Think smooth shapes no real hard edges. Very nice head though. I need to make me on me of those.
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, veteran polycounter,
3,267 Posts,
Join Date Oct 2004,
Location Kirkland WA
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created Re: New high poly head
on 10-27-2004 08:18 AM
Hmm, her eyes are very slanted and theres something about her nose that's throwing me off. I think its the height in her nostrils, but I'm not entirely sure.
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, Administrator,
8,660 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: New high poly head
on 10-27-2004 07:55 PM
Fixed the eyes and started her body:

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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 10-27-2004 08:06 PM
I think you should go for this, you're already very close:

That would be awsome to see somebody model
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, line,
87 Posts,
Join Date Oct 2004,
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created Re: New high poly head
on 10-27-2004 08:13 PM
I love tool and thats an awsome cd... But seriously what in the fuck?!
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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 10-27-2004 09:00 PM
i do not like how the nose looks its to wide.. from what i remember last night it was a bit thin compaired to that. otherwise its nice..
tRens
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, line,
66 Posts,
Join Date Oct 2004,
Location where i am
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created Re: New high poly head
on 10-27-2004 10:20 PM
backside!

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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 10-28-2004 02:37 AM
clavicle's over-emphasised, as is the main neck muscles (sterno something), trapezius is too big as well.
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, dedicated polycounter,
1,565 Posts,
Join Date Oct 2004,
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created Re: New high poly head
on 10-28-2004 03:03 AM
looking better [img]/images/graemlins/smile.gif[/img]
eyes are still too high up i think .... typicaly they are meant to be in the middle of the head verticaly.. and the eye brow level with the top of the ear .. and yes , neck muscles tooo big, nice flow though.
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, polycounter,
794 Posts,
Join Date Oct 2004,
Location UK / Scotland
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created Re: New high poly head
on 10-28-2004 05:00 AM
I liked the slanty eyed version better. Made her more attractive to my eye...
Main problem with the face at this point is the crease on the cheeks...I'm going to look up the name dammit... the risorius masseter needs to be brought in a bit closer to the corners of the lips and smoothed out a tad. Aside from that I'd say you'll be on to tweaking for racial and general characteristics to make her look less generic.
Coming along well.
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, insane polycounter,
5,644 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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created Re: New high poly head
on 10-28-2004 07:46 AM
I dont know what any of those big words mean. Well maybe i do but im too tired to actually think about it.

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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 10-28-2004 06:45 PM
There's a hell of a lot of character in this one... I'm liking this over a lot of the more idealised, playboy-model style females that crop up on here. have a closer look at the shoulder-blades though, and make sure the hips aren't too narrow - they should be almost as wide as the shoulders on an average woman, a bit less on someone more athletic... (due to wider, more muscular shoulders)
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, null,
2 Posts,
Join Date Oct 2004,
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created Re: New high poly head
on 10-28-2004 08:48 PM
more updates

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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 10-29-2004 06:39 AM
this is gonna take for-fucking-ever to finished but it will be damned awsome when she is finally done =P
some progress on the armor:

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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 10-29-2004 11:04 PM
dude, how'd i miss the progess D:
AWESOME! Really looking forward to seeing this one finished. I really need to work on my high poly skills, but this is inspirational [img]/images/graemlins/laugh.gif[/img]
- Sean McBride -
- Art Director - Tribes: Ascend - Hi-Rez Studios -
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, polycounter,
782 Posts,
Join Date Oct 2004,
Location Atlanta, GA
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created Re: New high poly head
on 10-30-2004 12:43 AM
Obviously the pic I found has her slightly looking up. Which kind of ruins where things are vertically... but you should still get a good idea of where things are horizontally.
Hope that helps. Probably doesn't 'cause it's such a bizarre paint over. But the grayscale idea I had in my head worked with the paint over!
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, polycounter,
833 Posts,
Join Date Oct 2004,
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created Re: New high poly head
on 11-18-2004 04:03 PM
Changed the direction of where this is going, working towards a riot police style thing

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, Moderator,
8,628 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: New high poly head
on 11-19-2004 03:03 AM
Oh my. I would like to see that on the catwalk (the last pic)
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created Re: New high poly head
on 11-19-2004 10:42 AM
*giggle* booblies
- # sith # -
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, vertex,
36 Posts,
Join Date Nov 2004,
Location Iceland Baby!
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