Ikraan, I'm only saying Generic because there's nothing that really makes them different from any other cyclops or mummy [img]/images/graemlins/wink.gif[/img]. I'm thinking of adding some yellow tints into the mummy, or maybe some orange, I dunno, I'm gonna try different things, because it is looking pretty monochromatic. And as for the "Lumpyness" I noticed that whenever you hear about people who are unsually tall they're muscles never look all too right, and I've seen people with the sorta lumpy flesh, when they're too heavy for their own good. Just a small detail I added for fun. I wanted to make it look more realistic, cause when relaxed you don't see your muscles buldging from your body. and if you do...lay off the steroids, haha.
Razorbladder, Mummies rarely show much decay flesh wise, I mean usually the only parts gone are the cartilage and such. They usually look more dried out than decayed, though some were preserved very well, I mean take Ramsees(SP?) for example, that mummy is old as hell and still has his nose, ears and bits of his eyes. I think I am gonna add some veins to the cyclops, and the head is intenionally that small, it adds to the size of his body.
FatAssasin, I will be doing 2 more most likely, not sure what the other 2 will be yet, here's a List
of the other creatures this game is needing, Im thinking maybe a troll and a Ghoul. Though I never thought about the hanging bits on the arm, I guess I just assumed that they would use the stereotypical zombie walk with that arms out, maybe I'll add some more to it's torso and shorten the bits on his arms so they would look less noticable.
Sectaurs, I had added more bandages before, but it didn't look right to me for some reason, like actaully orginally had it being bandage less, then I added a lot of bandage then took away a bunch and I liked the outcome.Personally I don't think the same could be used for a zombie, like I said, a zombie would look more decayed and fleshy.
Comments and crits are great so far, keep them coming please [img]/images/graemlins/smile.gif[/img]