Author : disting


Reply
Reply
 
Thread Tools Display Modes
ryan77's Avatar
Old (#1)
Well I just made a tree asset for ut2004 and I was just wondering how you guys went about making trees? I was using planes but specifically I wanted to know how many should be used depending on the situation and at what angles should they be to make them look the best..

thanks
Offline , line, 85 Posts, Join Date Oct 2004,  
   Reply With Quote

poopinmymouth's Avatar
Old (#2)
depends on the game type and the camera angle. on top down isometric games, single planes parralel to the ground work best, if its an unreal type game, using planes that interesect per brach works well, gives it a volume that isnt given away when rotating around it.
Offline , veteran polycounter, 3,616 Posts, Join Date Oct 2004, Location Reykjavik, Iceland Send a message via ICQ to poopinmymouth Send a message via AIM to poopinmymouth Send a message via MSN to poopinmymouth Send a message via Yahoo to poopinmymouth Send a message via Skype™ to poopinmymouth  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch