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created Elemental - Neo God - Earth/Fire/Water
on 10-21-2004 08:02 PM
Well I'm finally getting around to posting some updated pics, I've normal mapped his body now and also changed the way the town sat on his back, it looks more natural. I also added in a cave in his back, though I still need to make the little huts in it for the Cave Dwellers.
Yes, as of this moment it is looking less like an earth elemental and more like a crap elemental, the texture I'm making for the body will look much different. I actaully strayed from the concept while making the normal map for the body, in Shimmer's concept it looked like it was composed of huge hard rigid stones, and it seemed to make it look less massive, I wanted it too look like it is a huge bulky mass composed or rock and dirt, with indentifiable anatomy, but not that identafiable (Does that makes sense?).
Anyway here are the new pics
I will most likey redo the water fall, the texture and alpha layer seem to look a bit off, and I'm also going to do something about the cave in the back, it's fairly hard to see.
Crits and such are appreiciated!
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, card carrying polycounter,
2,164 Posts,
Join Date Oct 2004,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-21-2004 08:10 PM
haha the normal map makes him look great. and the tiny village is awesome.
though i have to wonder if the cave in the back is even needed. it doesnt look quite right. and even though he is made of rock i would expect to see some sort of 'spine' there. maybe something like mine shaft supports.
try pulling the very tip of the church steeple a bit higher. so that i breaks out of the shilloute a little bit. i think it will also make the church look a bit older, where churches were ALWAYS the tallest buildings around, noone was 'above' the church.
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, dedicated polycounter,
1,432 Posts,
Join Date Oct 2004,
Location KY
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-21-2004 08:20 PM
this is looking awesome. i like how you resolved the town's placement on his back. looks much better.
move the cave a bit lower, and have lava come out of it. make him drip from both ends!
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, veteran polycounter,
3,859 Posts,
Join Date Oct 2004,
Location Maynard, MA
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-21-2004 10:31 PM
What about adding in a few other bits of greenery to his form? Across the shoulders and the like? Also why not add some grass or moss to the topsides of the rounded forms?
"What those cops don't know is I've secretly replaced my coffee with invincible!"
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, triangle,
291 Posts,
Join Date Oct 2004,
Location Washington State
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-22-2004 07:07 PM
could you show me (or just give a lot of wire frame pics)how you made his arm (from shoulder down) you've got some good arms
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, spline,
210 Posts,
Join Date Oct 2004,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-23-2004 07:36 AM
You really did it , its great , lovley to see you have overcome so manny problems , and got this far ...
i love the 2 level affect of the village , now it needs a path running down the middle [img]/images/graemlins/smile.gif[/img]
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, polycounter,
794 Posts,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-23-2004 10:06 AM
Snemmy - I like the idea of having supports in the cave. Though as to it having a spine, I'm not really thinking of it as an actual animal, I mean he has no organs, bones or anything, he's just earth that is in the form of a human(ish) thing. It's Magical. [img]/images/graemlins/smile.gif[/img]
Sectaurs, I'll see about moving it down, I'm not sure if I can cause now I have the normal on it and such and it may distort a little. though I will be painting a little detail in there so it doesn't look so strange in there, like it's actaully a nice sized peice missing from his back. And I was goingto put a small stream in there, cause most of the lava resides in his right arm.
Steakhouse, I will be adding much more detail to the diffuse map, the one in those pics is just a plain brown, and I will be adding a nice amount of grass on his upper body, but as it goes more towards his feet it will be more rocky.
Jerome, well do you want pics of the high poly arm or the low poly? I don't think i could tell you how I made, cause I suck at teaching, haha.
Thermidor, Well I'll be putting a nice amount of grass in the area, so there will most likely be a nice path running around, I'm, thinking of actually making like cobble stone but that might make it look to busy and cluddered.
Oh yes, and Thanks for all the comments and crits so far!
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, card carrying polycounter,
2,164 Posts,
Join Date Oct 2004,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-23-2004 07:21 PM
low poly ars'd be nice
all you have to do is say like if you use a cylinder, and then howmany stacks and slices, then what next and so on
it doesn't have to be detailed stuff
progressional pic'd be ok
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, spline,
210 Posts,
Join Date Oct 2004,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-23-2004 07:40 PM
Neo_God...you've got to moss-ify him up at the top, around the village. Then have his right arm get cracked, and move lava like the closer it gets to the "cannon" hand. You could also then add a self-illumination map for the magma/lava parts...
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, polycounter,
1,108 Posts,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 10-24-2004 05:45 AM
somehow strange to see my concept modeled by someone else, makes me kinda proud [img]/images/graemlins/laugh.gif[/img]
However, what hes missing is "weight". He looks like a big huge fluffy ball to play with. Not want to be too evocative, just that you fully get it:
He is old, made of stones, water is coming out his mouth he has a village to carry. He should be more cavernous but should still have the power. really hard to explain if you have questions, just ask. Im here for you, feel free to call me daddy [img]/images/graemlins/laugh.gif[/img] . Just kiding...
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, polygon,
650 Posts,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 11-08-2004 09:37 PM
Well I finally have a small update of this, yes I know I went a tad over kill on the plant growth on him, though it is a general idea as to were I am heading. I still need to add some magma, and I also need to add in some small cave dweller tents and fires in the cave.
Still lots of little detail to add. Plus I think I may re-color the trees, that green seems to brilliant looking now. I also still want to redo the waterfall.
Shimmer, it's nice to know that you are kinda proud of it, and not like "You destroyed my vision you bastard!" Though I've tried so many different methods on getting him to look rigid, and finally gave up and decided to shoot for a more mountainous look, though I think I'm gonna try to paint a normal map closer to the legs, because I wanted to make it as if as it got closer to his legs the body would be more stone and less dirt and grass.
Jerome, sorry for not getting you the wireframe shot of the arm, but I notced you asked Fat Cap aswell, so I guess he can get you it...
C&C Still welcome!
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, card carrying polycounter,
2,164 Posts,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 11-10-2004 02:33 PM
thats fairly bad-ass Id have to say.
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, line,
85 Posts,
Join Date Nov 2004,
Location USA, Kent, WA
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created Re: Elemental - Neo God - Earth/Fire/Water
on 11-15-2004 07:38 PM
Hell! That's nice!
I agree on the trees looking too "green".
The waterfall looks slightly too solid near the "mouth".
Great stuff though.
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, MoP,
11,604 Posts,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 01-15-2005 01:54 PM
can i get wires of his arms?
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, spline,
210 Posts,
Join Date Oct 2004,
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created Re: Elemental - Neo God - Earth/Fire/Water
on 01-15-2005 06:50 PM
Well actaully, if you look in the final submissions thread there are wire frames of each side.
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, card carrying polycounter,
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