Re: Gmax -> UT2003/4
on 10-22-2004 07:23 PM
Well, I have an md3 exporter, the tempest one, is Chris Cookson's better? I haven't tried this yet, but when exporting the md3, it doesn't export the animations as well does it? Isn't there some plugin or something for Max that exports the model and animations for ut2k3? If so, would that plugin work for gmax as well?
I have Milkshape and I tried using it to get a model into ut2k3 but I never got that to work, the model showed up in the editor but it didn't have any animations. And i'm not sure about this, but I didn't think you could make your own animations when using Milkshape, thought you had to use one of the game's skeletons and use it's animations?