|
created BloodRayne2 Characters and animations
on 10-21-2004 12:43 AM
This is the Dhampir he's like a mini boss throughout the game. He's the only character I modeled and textured that made it into the game. (Tattoos done by Jesse Sosa)
This is the Kagan character. He isn't used in the game. After Blur modeled there version of it, he was remade by Bryan at Terminal to look more like theirs. (Gorey bits textured by Bryan Cavette)
Of course I'm mainly an animator so here is a quicktime MOV of some anims from the game. Music by Static X [img]/images/graemlins/wink.gif[/img]
I know this stuff isn't present in it's best form, but I'm not looking for a job (or mod). But critiques are welcome.
Thanks.
|
, polycounter,
950 Posts,
Join Date Oct 2004,
Location Dallas, TX USA
|
created Re: BloodRayne2 Characters and animations
on 10-21-2004 10:21 AM
kick ass work Juan! I can’t wait to pick up the game.
- BoBo
|
, Moderator++,
1,545 Posts,
Join Date Oct 2004,
Location Austin Texas!
|
created Re: BloodRayne2 Characters and animations
on 10-21-2004 10:35 AM
Nice characters, but I LOVE the animation reel! You've gots teh mad skillz0rz!
|
, triangle,
340 Posts,
Join Date Oct 2004,
Location Seattle, WA
|
created Re: BloodRayne2 Characters and animations
on 10-21-2004 12:50 PM
Its some nice work monster, I'm sure it was fun to make [img]/images/graemlins/crazy.gif[/img]
I had a look at the animation reel and I think that the roll's Bloodrayne does in the air dont have enough weight to them, she flips from the bars great but looses momentum in the air.
'Obviously' I know the game is done.. blah blah but I thought I'd mention it since critiques are welcome. Her close combat animations are 10X better than those flips and rolls.
|
, polycounter,
1,102 Posts,
Join Date Oct 2004,
Location London Uk
|
created Re: BloodRayne2 Characters and animations
on 10-21-2004 01:21 PM
ha. that fat dude swinging is the best thing i've seen in a long time. great work.
|
, veteran polycounter,
3,848 Posts,
Join Date Oct 2004,
Location Maynard, MA
|
created Re: BloodRayne2 Characters and animations
on 10-21-2004 01:32 PM
Rayne's hands come off the bars when her feet are pointed straight down. [img]/images/graemlins/frown.gif[/img] I'm also a bit confused by the last animation. Did the minotaur headbutt her?
On the other hand, the one-hand reversals on the bars are great, and so is the fighting, especially the dark biped flipping the light one with its legs and finishing with a palm strike to the chest. [img]/images/graemlins/smile.gif[/img]
|
, line,
72 Posts,
Join Date Oct 2004,
|
created Re: BloodRayne2 Characters and animations
on 10-21-2004 05:51 PM
Yeah, I know her hands leave the bars. I just used motion flow to connect all the animations and didn't bother cleaning it up for the reason stated at the bottom of my first post.
|
, polycounter,
950 Posts,
Join Date Oct 2004,
Location Dallas, TX USA
|
created Re: BloodRayne2 Characters and animations
on 10-21-2004 10:35 PM
great job Juan, I tested BloodRayne 2 and I got to see all the hardwork you guys did, and congrats for goin to ensemble!
:End Transmission:
|
, triangle,
304 Posts,
Join Date Oct 2004,
Location Dallas TX
|
created Re: BloodRayne2 Characters and animations
on 10-22-2004 05:45 AM
That top model is awesome. Great look and feel to him - I think I would of preferred him without the tattoos and perhaps a nice set of fangs showing, but thats just me. *Definitly* going to be picking up this one.
|
, Administrator,
8,657 Posts,
Join Date Oct 2004,
Location Toronto, Canada
|
created Re: BloodRayne2 Characters and animations
on 10-22-2004 08:52 PM
Great stuff, Texture work is awesome.
Along with ben, your stuff is in the video mods too but im sure you knew that already! [img]/images/graemlins/wink.gif[/img]
http://www.mtv.com/onair/dyn/video_mods/videos.jhtml
- Sean McBride -
- Art Director - Tribes: Ascend - Hi-Rez Studios -
|
, polycounter,
781 Posts,
Join Date Oct 2004,
Location Atlanta, GA
|
created Re: BloodRayne2 Characters and animations
on 10-22-2004 09:11 PM
I'm definately gonna be picking this game up when it hits the shelves.
I can't wait to see all the hard work you lot have put into it, trailers and CG certainly sold the game to me instantly in the first place.
|
, polycounter,
1,086 Posts,
Join Date Oct 2004,
Location Malta
|
created Re: BloodRayne2 Characters and animations
on 10-23-2004 08:08 AM
Kickass stuff!
The animations are great.
I almost choked on my drink from laughing because of animation of that fat guy/blob swinging from a cage [img]/images/graemlins/laugh.gif[/img]
|
, polygon,
611 Posts,
Join Date Oct 2004,
Location Netherlands
|
created Re: BloodRayne2 Characters and animations
on 10-24-2004 12:46 AM
lo.... the video mods guy still makes me laugh.... i REALLY hope he kicks some ass ingame.
|
|
created Re: BloodRayne2 Characters and animations
on 10-24-2004 02:20 PM
I LOVE IT ALL!!!1!!1!
looks great monster, like i said in the cgtalk thread, i miss ya already. animations look great
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|