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created elf dude
on 10-20-2004 02:32 PM
Well. Hope this works.
Everyone like my new avatar? So here's this elf guy; I finally got him rigged and posed. For those of you who missed the WIP thread this guy was supposed to resemble the LOTR cast; it was meant to look as much like Legolas as possible without bringing a lawsuit. I kinda think he looks like a young Elrond.
All comments are welcome.
wallpaper? http://home.comcast.net/~spacemental/elf27.jpg
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, triangle,
340 Posts,
Join Date Oct 2004,
Location Seattle, WA
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created Re: elf dude
on 10-20-2004 02:45 PM
Wow, man, that kicks some major ass. Don't really know what to comment on man. Love the character, the design looks great and your flow looks great. Would like to see more - like some wireshots or flats of the skin.
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, Administrator,
8,662 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: elf dude
on 10-20-2004 03:30 PM
yes no doubt this is a very together looking piece. i'd like to see a bigger render, myself, but maybe that's just my screen resolution talking [img]/images/graemlins/laugh.gif[/img] show some closeups of those lovely shoulder bits you modeled out, these pictures just don't quite do them justice. [img]/images/graemlins/smile.gif[/img]
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, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
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created Re: elf dude
on 10-20-2004 04:11 PM
bad ass man.. I love the face it's spot on in my opinion!
Chris Card
Humble 3d Novice
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, spline,
155 Posts,
Join Date Oct 2004,
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created Re: elf dude
on 10-20-2004 04:22 PM
A larger version of the image please. It's too good looking to ignore all the details.
"What those cops don't know is I've secretly replaced my coffee with invincible!"
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, triangle,
291 Posts,
Join Date Oct 2004,
Location Washington State
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created Re: elf dude
on 10-21-2004 01:48 AM
Wow yeah looking sweet joolz, but I agree. Give us a bigger render!
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
Location SF Bay area
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created Re: elf dude
on 10-21-2004 10:26 AM
Bigger, eh? Now you guys are just gonna rip it to shreds! FINE. But I'll have my disclaimers. Mainly, it wasn't intended to be shown really big. The textures are fairly simple- I didn't spend tons of time on 'em. I've posted the face diffuse and the main body diffuse. I also had bumps, alphas, and speculars, as well as seperate textures for the armor, straps, sword, and quiver. Never got around to making a bow. Also of note, I originally planned on using one level of meshsmooth, but ultimately I wasn't crazy about the look- it just felt too soft. This will be more obvious in the big render here.
big render (2048x1536, 278kb)
http://home.comcast.net/~spacemental/elf30sm.jpg
big wire
http://home.comcast.net/~spacemental/elf30w.jpg
main body diffuse texture
http://home.comcast.net/~spacemental/elf_body1_dif.jpg
face diffuse texture
http://home.comcast.net/~spacemental/elf_face1_dif.jpg
old WIP renders from original thread
http://home.comcast.net/~joolz8000/temp/elf1.jpg
http://home.comcast.net/~joolz8000/temp/elf13b.jpg
http://home.comcast.net/~joolz8000/temp/elf9.jpg
http://home.comcast.net/~joolz8000/temp/elf16.jpg
http://home.comcast.net/~joolz8000/temp/elf17.jpg
http://home.comcast.net/~joolz8000/temp/elf18.jpg
http://home.comcast.net/~joolz8000/temp/x3.jpg
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, triangle,
340 Posts,
Join Date Oct 2004,
Location Seattle, WA
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created Re: elf dude
on 10-21-2004 05:29 PM
Man, it still looks damn fine...makes me embarrased to post any of my stuff (which I rarely do anyway [img]/images/graemlins/smile.gif[/img]). But I do get what you mean about the resolution/size thing. I dunno if you want any crits, but here they are anyway [img]/images/graemlins/smile.gif[/img]
-the bumpmap on the kilt-thing is great, but it looks as if you used kinda the same one on the legs...which I think doesn't really work. I don't know what metaerial you where going for, but it just doesn't look like any material which would be used for pants [img]/images/graemlins/smile.gif[/img] Maybe go for a leather look?
-The blade of the knife/shortsword he's holding needs some work...looks very generic and fake, and makes it stand out from the rest of the exelent work.
-I really dig the fore-arm guards...beautifully done. Same for the shoulder-armour.
-It only shows up in the large render, but the boundary between the hair and the background is screaming for some extra detail...maybe a shell of polygons tightly packed over the whole hair-geometry and alpha'd with strands of hair, just to make that boundary a bit fuzy, if you know what I'm getting at?
Anyway, it's a stunning model. Must have been fun watching the final renders popping up after you finished it [img]/images/graemlins/smile.gif[/img]
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, spline,
122 Posts,
Join Date Oct 2004,
Location the Hague, the Netherlands
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created Re: elf dude
on 10-21-2004 07:35 PM
Looks great, i think the sword looks a little puny tho.
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, Moderator,
8,637 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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created Re: elf dude
on 10-22-2004 10:03 AM
Thanks, all. Yes, the short sword is pretty lame- I didn't even texture it. MacD- that's good advice on the hair, and the bump map issue you mentioned I agree should be worked on. This really was a fun project. I hope I can do more characters at this level soon.
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, triangle,
340 Posts,
Join Date Oct 2004,
Location Seattle, WA
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created Re: elf dude
on 10-22-2004 04:31 PM
You should least subd the hands and im sorry to say but if it feels too smooth you have modeled it wrong.
The head is really good i just think you should push the other parts to that level aswell [img]/images/graemlins/wink.gif[/img]
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, dedicated polycounter,
1,373 Posts,
Join Date Oct 2004,
Location Tallinn, Estonia
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created Re: elf dude
on 10-24-2004 06:58 AM
pretty cool job threre. Nice work
Take Everything From The Inside And Through It All Away Cause I swear for the last time, i wont trust myself with you.
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, null,
14 Posts,
Join Date Oct 2004,
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created Re: elf dude
on 10-24-2004 11:42 AM
Nice work man. Can't wait to see the next one.
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, polycounter,
813 Posts,
Join Date Oct 2004,
Location Kirkland, WA
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created Re: elf dude
on 10-24-2004 12:14 PM
on the tunic, the part that hangs down, is it flat or is it not?
like
front||back where tho polygons aren't flat
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, spline,
210 Posts,
Join Date Oct 2004,
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