thanks to all the kind words guys
Ikraan, most textures took about 3 days. Thats for color map, specular and normal map.
Skull splitter, I probably could have put them on the mask texture, but this way I was able to reuse a larger chunk of texture all 8 times, and they do catch a bit of light along the rims.
Jzero, they really were not supposed to be such a cartoony style. Thats my fault, and I am working on improving my texturing skills. They were all supposed to be as photorealistic as possible. His skin is hand painted, and I tried to make it corolate to regular muscle features, the strap is stretching because of his extreme pose. poor rigging i guess
pc release is Q1 2005 for br1 they released it at the same time, and it contributed to heavy piracy in the countries that didnt have the xbox or ps2 versions out yet, so now they are waiting till all countries have their console versions. Or at least thats what I heard/assumed.
Daz, I always made the hands bigger, then monster would make me make them smaller. *shakes fist at monster* The coat is totally flat shaded, but has a normal map made in zbrush. I should probably add a third panel for severin showing off his normal/specular maps. As for the game, I havent played it yet in its final incarnation. It seems to be getting mostly good reviews though.