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RUiN - Game Dev Blog

polycounter lvl 8
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ajester polycounter lvl 8
Greetings Polycount, I work at a newly founded indie studio named Tarhead Studio and along with a couple of other artists I make the graphics for RUiN, an online arena brawler. We started out during our study time at the University of Skövde, Sweden and the game has been under development for quite some time now. Therefore, I figured it was time to come here to get some feedback on the current visuals, aswell as where we’re taking the art style.

Here is a screenshot of the current visuals:
sBslgiR.png

But it didn't always look like that...

Fall 2013
262hWPT.png

Winter 2013/2014
fifZZVs.png

Summer 2014
rqAr0m5.png

And here's some gameplay in motion:
[highlight][ame="https://www.youtube.com/watch?v=p-fj70D9wdI"]https://www.youtube.com/watch?v=p-fj70D9wdI[/ame][/highlight]

However, big changes are happening. We didn't feel comfortable with the Sci-Fi art style so we felt a transition was vital for the future development of the game.

So we ended up with...
Rtmbmww.png
...this!

Fantasy felt closer to our hearts so this is what the future of RUiN looks like.


Please share any feedback you might have and we will continue updates on the graphics of our game with the new character designs coming up next!

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