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256 Town

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polycounter lvl 17
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HausFly polycounter lvl 17
This is a project I've been slowly working on in my downtime over the past few months. My goal was to create an entire environment using only one small texture sheet. I gave myself the subsequent set of arbitrary rules just to help focus my asset creation:
    Use one 256 texture for the entire scene.
    Every vertex must be snapped to the 8 grid.
    Avoid aliased lines in the texture.
    No alpha textures or single sided polygons.
I also wanted to try out Unity, so I used that to put the scene together and render some shots:

iso_town_texture_01.png

iso_town_render_01.jpg

iso_town_render_02.jpg

iso_town_render_03.jpg

iso_town_render_04.jpg

iso_town_render_05.jpg

iso_town_render_06.jpg

iso_town_render_07.jpg

iso_town_render_08.jpg

iso_town_render_10.jpg

Any criticism or feedback greatly appreciated.

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