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Remaking an old Quake III character I did.

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polycounter lvl 17
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spitty polycounter lvl 17
I made this Quake III plugin character around 13 or 14 years ago, posted it on polycount, and ended up getting my first job in the game industry because of it. I thought it would be fun to remake it and see how much video game tech has improved over the years, and also hopefully how much better I've gotten

here's the original guy:
scurvy_shotsjpg

also here's a cached version of polycount with some more info and shots.

https://web.archive.org/web/20020802112120/http://www.planetquake.com/polycount/info/quake3/scurvy/scurvy.shtml


and here are some sketches i've been working on, i think i have enough to get started modeling. i'm sure i'll change a bunch when i get it in 3d.

rough sketches:
scurvy_roughsketches2jpg

more polished sketch:
scurvy_drawingjpg


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