Home 3D Art Showcase & Critiques

First Hand Painted texture! (Warhammer Axe)

polycounter lvl 7
Offline / Send Message
Bas Vegter polycounter lvl 7
Hey People!

First hand painted study! o.0 (The UV/Model error in the blade ^_^)

tdlr' This texture is not finished. And I am purely posting it for feedback reasons etc!!

CC is very welcome!

Reference For Art!

dd101fecee3442e8e15623fee4d98b5d.png0389a6767509ef38adf97d50a7893bda.jpg3d2ed8c28707d993be7184fa530df641.png41eb139832baad08491292a4ed80f6fb.png
acc1344792359d7babcb130a577b110e.png
AO Render To see my problem area's

ps: Sorry for extending the post with images!

Replies

  • .nL
    Options
    Offline / Send Message
    .nL polycounter lvl 3
    It's a solid enough start, but I think it's too early on to get a feel for where you really need critiques.

    Keep blocking out the details, and maybe add a gradient to add interest to the handle, and emphasize your material definition. But I can't pick out much else yet. Interested in seeing where this goes.

    I do feel that you're giving too much texture space to the handle, and that the spikes on the (tang?) could stand to share the same coordinate, as similar as they are to one-another.
  • Bas Vegter
    Options
    Offline / Send Message
    Bas Vegter polycounter lvl 7
    Thank you for the feedback .nL. I agree that il have to continue and updates will arrive this week. And I completelyi agree. The handle was a mistake and something i can learn from. I couldve just deleted the mesh inside the blade.

    Also Il add variation to the four spikes. However I agree that if i'd redo this, i'd most likely just share the same uv co-ords for them!
Sign In or Register to comment.