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[Riot Art Contest]-Lissandra

Hello, everyone. After I reviewed every LOL champions, I sketched some champions I'd like to work. Then I asked friends which one is their favorite. some sketches got pretty even vote, but I decided to choose Lissandra. Any critic would be appreciated.

Lissandra.jpg

Leona.jpg

Seijuani.jpg

Soraka.jpg

Twitch.jpg

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  • bgram1984
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    bgram1984 wrote: »
    basemodel01.jpg

    I started my work with my base mesh.
    First, I found LOL females have pretty different proportion from my base mesh.
    So, I modified very roughly to make a right proportion.

    basemodel02.jpg

    Then I polished a little bit. : )


    color.jpg
    design.jpg

    I painted simple colors to explore a color scheme.
    It was fun but a little bit difficult.
    I would appreciate any critic or comment. Thank you.
  • Nuclear Angel
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    Nuclear Angel polycounter
    I would say that right now your paintover is way to busy. The colors aren't anything that I think you should think about yet. But rather think up a design for her outfit, to much stuff is going on right now with chains and ribbon stuff. Also Lissandra in the game is more integrated with her crystals, than she is in your paintovers.

    But I do love the second ones helmet and the purple colors are really sweet. So I would love to see you push that design even further.
  • Uhni20
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    ^ too much going on. Maybe take out the ribbons behind her and replace them with something more simple.

    Think in terms of shapes and design right now. What is the main big shape going to be, then add medium and small details around that. Right now it's too many shapes that aren't really related to each other. Half the model is her rock base, but that doesn't integrate into the model very well at the moment.
  • bgram1984
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    Thank Nuclear Angel for your valuable critic. While I was working, I was wonder if it is too busy...but I was working too close at that time. I'm going to simplify and unify the design. Thank you Uhni20. I'm going to try to see from big silhouette to small detail.

    Now, my goal is....
    Simplify and Unify the design. Make CRYSTAL(not a stone tablet) more integrate into the model.
  • bgram1984
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    silhouette.jpg

    fdPaintover2.jpg

    I changed it's design a little bit.
    Two major goal was simplify and unify the design.
    If there's any critic, I'll very very appreciate.
    Thanks again to Nuclear Angel and Uhni20. : )
  • bgram1984
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    blocking.jpg
    Blocking in Maya. Sometimes it's easier to make base mesh in Maya.

    Lissandra1.jpg
    I'm starting to sculpt the character. It's always fun to sculpt.

    If there's any critic or suggestion, please leave the message.
    It's always helping me to make a better model.
  • bgram1984
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    Lissandra WIP
    Lissandra2bandage.jpg
    Lissandra2back.jpg

    I exaggerated the raggedness of her bandages, but it's not working nice. I think I'm going to work again. If you have any opinion or critic, please tell me. It's always good to get some critic.
  • bgram1984
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    I was off from my computer for few days.

    headprogress1.jpg
    headprogress2.jpg

    Head progress.

    After I looked into my model, I took some note for myself.

    Put better wrinkles at skirt part.
    Bandage on arm.

    After I do some more work, I think I'm going back to the body and finalize it.
    If there's any critique, please let me know.
    I'll very appreciate. : )
  • bgram1984
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    hair.jpg
    Hair tale
    hand.jpg
    Rock hand
    skirt.jpg
    Skirt wrinkle -> This one is barely visible...but anyway. good to have something.

    I think I'm almost done with high polygon.
    Any critique comments is appreciate, thank you.
  • Moonstone
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    Hi!
    I would do rock around palm and face more simple than now
    Rocks near legs need more variety of size. And lines of them are a bit too "curvy" for rocks. But after retopo curliness will go away I guess.
    I guess you`ll do 2-3 crystalls with textures and duplicate them in lowpoly version?
    Hairs are awersome =)
  • bgram1984
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    Thank you Moonstone. 2-3 crystals idea is correct. Can't do all those rocks in one texture. : )

    About the hand, I wondered if the details are a little bit small and busy. I asked some friends and couldn't get enough opinion. Thank you for your opinion. About the face, I kind of like it, but I don't want it becomes a visual noise at a distance. So, I'll try a little bit different way.

    It's too bad that I forgot to put a little bit more polished rock....I put some details on the rock but forgot to take screen shot.
    rocks.jpg
    In case if anyone willingly give some opinion about updated rock, please tell me.
  • Jacquesofalltrades
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    Jacquesofalltrades polycounter lvl 2
    You make me want to play Lyssandra again. This model is pretty damn sweet!
  • bgram1984
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    I'm glad to hear that, Jacquesofalltrades.

    Hand is simplified.
    b4chand.jpg
    Rhand.jpg

    Helmet is simplified
    Helmet.jpg

    Base rock is a little bit sharper and has more varieties.
    efrocks.jpg


    Unless I find something later, I'm done with High polygon : )
    Any critique comments is appreciate, Polycounters!
    LIssandra.jpg
  • Avenger84
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    Avenger84 polycounter lvl 9
    This is looking really cool I really like the hair and like the way you have done the crystals :) Ihttp://www.polycount.com/forum/showthread.php?t=144340&page=2
  • bgram1984
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    Thank you Avenger84.

    10900.jpg

    109002.jpg

    109003.jpg

    Low polygon is done. For now, it is 10968.
    After I made all face topology, I remembered that she has a blind fold.
    So I simplified it a little bit.
    Any critique comments is appreciate. Thank you. : )
  • Hellstern
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    Hellstern polycounter lvl 11
    Looking good. I will be waiting for color:)
  • PolyMune
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    nice detail in the high and great count in the low :) looking forward to seeing more!
  • bgram1984
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    AObake1.jpg
    AObake2.jpg
    AObake3.jpg
    AObake4.jpg
    UV.jpg

    Here's my AO and UV.
    It's not perfect enough but I think this is okay to use as a jump up point.
    If you have any critic, I'll appreciate.
  • bgram1984
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    Thank you Hellstern and Polymune. I'm blocking color now.
  • bgram1984
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    gameview.jpg
    Before I start to paint, I blocked the color and photoshoped it with LOL screen.
    I think I'm pretty satisfied with this color for now.
    Any critique comments is appreciate, thanks guys
  • bgram1984
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    wip3.jpg
    Here's an update. I barely touched the helmet, hands, neck, part yet.
    At this stage, I'm constantly questioning if the purple color is too strong.

    wip2.jpg
    However, after I put it on the game screen, I decided to keep the purple. Especially, at the Summoner's rift map, the purple color reads much better.

    For now, I need to work untouched area first, then maybe I need to fix the chain.
    wip4.jpg
    I'm not sure yet, but it feels like the chain has too much contrast compare to other parts.
    Any critique comments is appreciate. Thanks.
  • bgram1984
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    constructionshot.jpg
    Layout.jpg


    Today, I skinned the model to pose. I think I'm going to polish it tomorrow.
    I'll appreciate any comments or advice. Thank you.
  • bgram1984
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    I think I'm done with Color map. : )
    I'm pretty satisfied with work this time.
    After I bound the skin, I made some poses for beauty shots. If anyone sees this, please choose your favorite. Thank you. Also, any critic comments are welcomed.


    Pose 1
    pose1.jpg

    Pose 2
    pose2.jpg

    Pose 3
    pose3.jpg

    Pose 4(Looks familiar?)
    pose4.jpg

    Constrcution shot.
    Construction.jpg


    Because of the nature of Lissandra, her poses are a little bit limited. Still, it's fun to play with my rig. I hope I can take some time to animate a little bit, but unfortunately, I didn't spend much time for the rig. So, it's just for temporary posing.
  • bgram1984
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    ...Forgot to turn on wire frame. I'll do it tomorrow.

    This shot is for the back and legs. I painted the feet at first time but now it's gone.
    backandleg.jpg

    2k color map.
    color2k.jpg
  • Enalya
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    Awesome work man, pleasure to look at!
    Maybe the purples can be a bit darker - gradient from top to bottom at her ribbons for example. I miss some harder shadows (sorry for the vague explanation ^^').
  • bgram1984
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    [SKETCHFAB]ce9077918a714afc8b7c4d669327b24f[/SKETCHFAB]
    It's done. I'm gathering images and organizing now.
  • bgram1984
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    @Enalya
    Thank you for your opinion. Don't worry. it's not vague.
    Actually, I thought about it too, but I decided not to make it darker because the ribbons going to float around her.
    ....wait...hm.....
    Maybe it's still worth to do it. I'm going to do final tweak.
    Thanks a lot!
  • kmactastic
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    kmactastic polycounter lvl 8
    I LOOOVE the green colors. Awesome job. Maybe put a small outline or stroke on the shot of her in map so she doesn't blend in too much? other than that this is so cool :D
  • bgram1984
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    01Highpoly.jpg

    02Lowpoly.jpg

    03compositeshot.jpg

    04constructionshot.jpg

    Done for now. : )
  • bombyx
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