It's been awhile since I've done any game art in my freetime so I'm  starting up a new project I've had on my mind for a long time. I've been  needing to get a better understanding of the PBR workflow and really  push myself as an environment artist so this seemed perfect.  I feel  like I've fallen behind on my sci fi modeling/designing as a whole and  want to really try to improve with this project.
SUMMARY: 
I  want to create a high fidelity environment using the PBR system and  UE4. It's going to be a sci fi environment taking place on mars.  I want  to really touch on my flaws like material definition and design  flow/design fundamentals. I want to create intricate, but well designed  props and environments.  Environments where the eye and player are led  where I want them to be led using directional lines, lighting and calm  spaces.  I want to use my love for storytelling, movies and narrative to  create a little "short film" with this environment.  Nothing too big  but just a little narrative that I think would be alot of fun to create.  One of the things I love most about environment art is how we are  capable of doing SO much as individuals.  We literally create worlds so  I'd love to just marry my love for film with my love for environment  art.
STORY: It might change as the project progresses.  
Many years in the future when independent contractors become the frontline of space exploration, a company called Orbital Industries births Project Route.  Project Route is a "seed planting" set of missions made to  send drones to a handful of planets for exploration and the beginnings of colonization. Since space exploration is highly dangerous for humans, Orbital Industries has sent out drones to explore and set up stations for easier access to these planets.  A milestone in the technological advancement of robotics, ROUTE is a fully intelligent humanoid drone capable of personalities, decision making and emotional intelligence.
The research and exploration modules that the ROUTE drones inhabit are extentions of the ships they use to reach these planets. Upon landing the ship expands and becomes repurposed to help house ROUTE and any findings they may come across.
ART DIRECTION: 
Using  design elements from existing space shuttles, rovers, and the space  station I'm going to try to create what the technology might look a  couple hundred years in the future with almost no monetary  restrictions.  Ideally I'd like it to be more science fiction, so the  broad strokes and big shapes will be more sci fi, but keeping the  details and functionality within the confines of the tech found on  todays shuttles.  I'm really trying to push my sense of design,  materials and modeling within environment art. So there will be a vast  list of materials such as that aluminum insulation found on alot of  shuttles, chrome, rubber, painted metals, glass, sand and rock.
REFERENCE:Here are some of my reference material for this project.  I have a TON, but these are some of the key points.
Environment:
 ROUTE:
ROUTE: ARTWORK:
ARTWORK: 
Here  are some of the piece of concept I've done for this project so far.   ROUTE's look has evolved a few times so I'll post all of the pieces I  have so far.
Older version of the ROUTE droid.
 His Rover (which will change dramatically, it's too big and bulky now.  I'm going to make it more of a buggy).
His Rover (which will change dramatically, it's too big and bulky now.  I'm going to make it more of a buggy).
 ROUTE's newer design:
ROUTE's newer design:

 So  that's it!  I hope you guys like it and will hopefully be a cool  project.  I've already started modeling ROUTE and planning out the  environment.  Excited to see how it turns out!
So  that's it!  I hope you guys like it and will hopefully be a cool  project.  I've already started modeling ROUTE and planning out the  environment.  Excited to see how it turns out!   
            
Replies
The proportions are there, except for the pelvic area. He's a tad too forearm heavy at the moment so I'll be scaling those back as well. After that I'll start the fun part, going in and detailing him up.
looking nice so far!
C&C welcome of course!
Here are some updates. These are just concepts meant as jumping off points for the models.
Thanks for the great feedback guys
haha that's actually exactly what I'm going for! Thanks!