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Alien Larva Harvester Blaster - WIP

polycounter lvl 8
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GrungyStudios polycounter lvl 8
Heys guys. Been working on this for a school assignment. Loosely based off a concept i found on pintrest. Its a weapon that harvests alien larva energy and blasts it, incinerating anything in its path.

Right now its work in progress. Still have a week to complete it. Basically done all the modeling and baking, im just working on the textures now. Trying to get good material definition. I was going for a more grungy look. Because i like grungy looking stuff

Any feedback and critique would be awesome, trying to make this thing better so i can get a good mark. Thanks. Heres some pictures. (edit: for some reason when i share through photobucket it makes my images look like crap! anyone know how ti fix this?)

*So far things i am aware of and are on my fix list is waviness in the normal map.

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High poly wireframe. Lots of floating geo going on here.

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Replies

  • fandiwhuang
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    fandiwhuang polycounter lvl 9
    dat detail ...love it !!! :thumbup:
  • Loutrattitude
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    Loutrattitude polycounter lvl 6
    I think the amount of details, the uniformity of saturation/contrast and the model shape really attack the eye. I don't know where to start to decode your model.

    But really good technique !
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    You've got a bit of the Bay Transformers thing going on at the moment. You've got an extraordinary amount of detail going on there, but it's quite difficult to read. I think you're going to need to spend a while experimenting with your textures, working in a focal point and some more contrast so that people can really appreciate all that time and effort that you've put into the geo.
  • lotet
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    lotet hero character
    Quite hard to read indeed. But i think its more about the render than the model.

    Proper 3 point lighting and some proper AO would probably fix the problem.
  • GrungyStudios
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    GrungyStudios polycounter lvl 8
    Thanks for your feedback guys. I knew there was something off about this when looking at it in marmoset, in indeed hurts my eyes a little bit. I think i might try and change the colour/saturation of some things to help split them up, or i might even remove some Geo. Might also tone tone the scratches some places. Ill probally set up a proper 3 point lighting suggested as well. I really want this thing to read well. So thanks for the help and feedback.

    Time to get back into photoshop.
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