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Post Apocalyptic Survivor

polycounter lvl 12
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Spiffy polycounter lvl 12
Finally got some free time to do some personal 3D work

I need to get back into characters and improve, so here's some progress on an asian apocalypse survivor, Crits welcome, if you see something that can be improved please tell me.

character2.png

character.png

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  • Spiffy
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    Spiffy polycounter lvl 12
    character3.png

    More progress.
  • Croftyness
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    Croftyness polycounter lvl 11
    Hi Spiffy. I would suggest removing those large creases in the center of each puffy patch. Try keep it taut, at the moment it looks a bit shrink wrapped or loose.
    esq-1-agap-down-jacket-1211-lg.jpg
  • Spiffy
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    Spiffy polycounter lvl 12
    Haven't been able to get much work in the past week but I managed to flesh out the basics, pants and shoes

    I'm not happy with the pants or jacket, So I still need to go over them and take Croftyness's feedback into effect.

    Thinking of giving Marvelous Designer a go.
    more%2Bprogress.png
  • Spiffy
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    Spiffy polycounter lvl 12
    Bit of a bulk update, I'm going to keep pushing forward with the pipeline, I'm not 100% happy with the clothes but if I focus on details to much I'll lose steam.

    Started some quick bakes and textures.
    screenshot005.jpg

    Next on my list is cleaning up all these hair planes, it's still just generated placement at the moment with minor tweaking, gotta go in a smooth it all out and re-bake.
    screenshot002.jpg

    Re did the fibre mesh so it looks a lot better in the bake.
    firbes.png

    Changed the proportions pretty drastically, head might be a bit high at the moment, but I think it looks a lot better than before.
    progress1.png
  • KyleReeceHall
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    KyleReeceHall polycounter lvl 11
    Great work here!
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